/*
* cudadl version 0.9: Compute discrete logs in smooth group orders
* using CUDA
* Copyright (C) 2012 by Ryan Henry and Ian Goldberg
* {rhenry,iang}@cs.uwaterloo.ca
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of version 3 of the GNU General Public License as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
NTL_CLIENT
// Make one attempt at generating a "smooth" prime p; i.e. a prime p
// such that all of the prime factors of p-1 are at most l_B bits long.
// Return 1 on success (and p is set to the prime and fvec is set to the
// list of factors of (p-1)/2). Return 0 on failure. It is expected that
// this function will fail most of the time. p will end up being
// p_bits bits long.
static int try_gen_smooth_prime(ZZ& p, vec_ZZ &fvec, long p_bits, long l_B)
{
ZZ prod_so_far;
prod_so_far = 1;
fvec.SetLength(0);
while(NumBits(prod_so_far) < p_bits - 1) {
long next_bits = p_bits - 1 - NumBits(prod_so_far);
if (next_bits > l_B) next_bits = l_B;
// For the last prime, add a bit so we're not accidentally short
// one bit
if (next_bits < l_B) ++next_bits;
// There's only one prime of length < 3
if (next_bits < 3) next_bits = 3;
// cout << "next_bits = " << next_bits << "\n";
ZZ nextprime = GenPrime_ZZ(next_bits);
append(fvec, nextprime);
prod_so_far *= nextprime;
// cout << "next prime = " << nextprime << "\n";
}
// Now see if 2*prod_so_far - 1 is prime
p = prod_so_far * 2;
p += 1;
return NumBits(p) == p_bits && ProbPrime(p);
}
// Verify that all of the elements of v2 are coprime to (a) all of the
// elements of v1, and (b) each other. Return 1 if so, 0 if not.
static int all_coprime(const vec_ZZ &v1, const vec_ZZ &v2)
{
ZZ prod_so_far;
prod_so_far = 1;
const int v1l = v1.length();
for (int i=0; i < v1l; ++i) {
prod_so_far *= v1[i];
}
const int v2l = v2.length();
for (int i=0; i < v2l; ++i) {
ZZ nextnum = v2[i];
ZZ g = GCD(prod_so_far, nextnum);
if (g > 1) {
return 0;
}
prod_so_far *= nextnum;
}
return 1;
}
// Generate rho, a product of two l_B-smooth primes. rho should be
// about rho_bits long. p and q will be assigned the factors of rho.
// pfvec and qfvec will be populated with the prime factors
// of (p-1)/2 and (q-1)/2 respectively. If strong==1, then 4*rho+1 must
// also be prime. [p and q will be 2 mod 3, so 2*p*q+1 will be
// divisible by 3 always.]
static void gen_rho(ZZ &rho, vec_ZZ &pfvec, vec_ZZ &qfvec, ZZ &p, ZZ &q,
long rho_bits, long l_B, int strong)
{
do {
pfvec.SetLength(0);
qfvec.SetLength(0);
while(1) {
cerr << ".";
cerr.flush();
int ret = try_gen_smooth_prime(p, pfvec, rho_bits / 2, l_B);
if (ret == 1 && all_coprime(qfvec /* qfvec is empty */, pfvec)) break;
}
cerr << "\np = " << p << "\n\n";
while(1) {
cerr << ".";
cerr.flush();
int ret = try_gen_smooth_prime(q, qfvec, rho_bits - NumBits(p), l_B);
if (ret == 1 && all_coprime(pfvec, qfvec)) break;
}
cerr << "\nq = " << q << "\n\n";
rho = p * q;
if (!strong) break;
ZZ R = 4*rho + 1;
if (!ProbPrime(R)) {
cerr << "4*rho + 1 = " << R << " not prime.\n\n";
} else {
cerr << "R = " << R << "\n\n";
break;
}
} while (1);
}
int main(int argc, char **argv)
{
long rho_bits = argc > 1 ? atoi(argv[1]) : 1536;
long l_B = argc > 2 ? atoi(argv[2]) : 30;
int strong = argc > 3 ? atoi(argv[3]) : 0;
// Initialize the prng with some randomness from the kernel
unsigned char randbuf[1024];
ifstream urand("/dev/urandom");
urand.read((char *)randbuf, sizeof(randbuf));
urand.close();
ZZ randzz = ZZFromBytes(randbuf, sizeof(randbuf));
SetSeed(randzz);
ZZ rho, p, q;
vec_ZZ pfvec, qfvec;
gen_rho(rho, pfvec, qfvec, p, q, rho_bits, l_B, strong);
cout << rho << "\n" << p << "\n" << pfvec << "\n" << q << "\n"
<< qfvec << "\n";
return 0;
}