/* -*- mode:c; c-file-style:"k&r"; c-basic-offset: 4; tab-width:4; indent-tabs-mode:nil; mode:auto-fill; fill-column:78; -*- */ /* vim: set ts=4 sw=4 et tw=78 fo=cqt wm=0: */ /* Copyright (C) 2017 University of North Carolina at Chapel Hill and Fortanix, Inc. This file is part of Graphene Library OS. Graphene Library OS is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Graphene Library OS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* * list.h * * This file defines the list API for the PAL and Library OS. */ #ifndef LIST_H #define LIST_H // Use a new list implementation /* This list implementation stores a pointer to the next object and casts to * the object, rather than using offsetof(). We try to encapsulate this * change in a macro for declarations, which generates a type declaration for * each list object (giving marginally more help from the compiler * in detecting bugs. * * In particular, there is a small trade-off in that the association between * list heads and nodes is more explicit and a few more casting errors can be * caught by the compiler, but we add a parameter to some functions (well, * macros) to pass the field of the struct. */ /* How-to: * * Each list has a pointer (listp) type, and a node (list)type. We assume * list nodes are embedded in a larger structure; the name of this structure * is used as part of the list type. * * To define a listp/list pair for a struct foo: * * DEFINE_LIST(foo); * struct foo { * int x; * LIST_TYPE(foo) list; // The list node * }; * * DEFINE_LISTP(foo); * static LISTP_TYPE(foo) the_list = LISTP_INIT; * * ----- * * From here, you can use listp_add variants to add an object from the list: * * struct foo *f = malloc(sizeof(struct foo)); * f->x = 1; * INIT_LIST_HEAD(f, list); // The second parameter is the structure member * listp_add(f, &the_list, list); * * ----- * * There are a number of add variants, some that add in a given position, * others that add to the head or the tail. * * You can search for an object using a variant of listp_for_each_entry. The * safe variants are safe against deletion. * * You can remove an object from a list using listp_del. * * In this example, we delete everything with a key bigger than 5. * * LIST_TYPE(foo) *f, *n; // n is not used, just for scratch space * listp_for_each_entry_safe(f, n, &the_list, list) { * if (f->x > 4) { * listp_del(f, &the_list, list); * free(f); * } * } * * * listp_splice moves an entire listp onto another, and list_move_tail takes * an element off of one list and places it on another. * * static LISTP_TYPE(foo) other_list; // Assume it is full of goodies * // Move everything on other_list to the_list * listp_splice_tail(&other_list, &the_list, list, foo); // the third argument * // is the field; the * // fourth is the type * // of the nodes (not * // the head pointer). * * // Use listp_empty to test for emptiness of the list * assert(listp_empty(&other_ist)); * * // Now move back anythign less than 6 back to other_list * listp_for_each_entry_safe(f, n, &the_list, list) { * if (f->x < 6) * listp_move_tail(f, &other_list, &the_list, list); * } * */ // Maybe TODO? // // Change the order of (node, head, field) -> (head, node, field) // drop the listp type to reduce code changes? // Cleaner way to express types // Add assertion to delete (in debugging mode) that item is on list // There are a few places where knowing the listp for deletion is cumbersome; // maybe drop this requirement? #ifdef DEBUG #include #define LIST_ASSERT(cond) assert(cond) #else #define LIST_ASSERT(cond) #endif /* For these macros, do not include the string 'struct' */ #define LIST_TYPE(STRUCT) struct list_head ##_## STRUCT #define LISTP_TYPE(STRUCT) struct listp ##_## STRUCT /* Declare the enclosing struct for convenience, on * the assumption that this is primarily used in structure * definitions, and harmless if duplicated. */ #define DEFINE_LIST(STRUCT) \ struct STRUCT; \ LIST_TYPE(STRUCT) { \ struct STRUCT *next, *prev; \ } /* We use LISTP for pointers to a list. This project only really needs * doubly-linked lists. We used hlists to get a single pointer for more * efficient hash tables, but they were still effectively doubly-linked * lists. */ #define DEFINE_LISTP(STRUCT) \ LISTP_TYPE(STRUCT) { \ struct STRUCT * first; \ } #define LISTP_INIT {NULL} /* A node not on a list uses NULL; on a list, you * store self pointers */ #define INIT_LIST_HEAD(OBJECT, FIELD) do { \ (OBJECT)->FIELD.next = NULL; \ (OBJECT)->FIELD.prev = NULL; \ } while (0) #define INIT_LISTP(OBJECT) do { \ (OBJECT)->first = NULL; \ } while (0) #define listp_empty(HEAD) ((HEAD)->first == NULL) #define list_empty(NODE, FIELD) \ ((NODE)->FIELD.next == NULL) /* This helper takes 3 arguments - all should be containing structures, * and the field to use for the offset to the list node */ #define __list_add(NEW, NEXT, PREV, FIELD) do { \ typeof(NEW) __tmp_next = (NEXT); \ typeof(NEW) __tmp_prev = (PREV); \ __tmp_prev->FIELD.next = (NEW); \ __tmp_next->FIELD.prev = (NEW); \ (NEW)->FIELD.next = __tmp_next; \ (NEW)->FIELD.prev = __tmp_prev; \ } while (0) #define list_add(NEW, HEAD, FIELD) \ __list_add(NEW, (HEAD)->FIELD.next, HEAD, FIELD) #define listp_add(NEW, HEAD, FIELD) do { \ if ((HEAD)->first == NULL) { \ (HEAD)->first = (NEW); \ (NEW)->FIELD.next = (NEW); \ (NEW)->FIELD.prev = (NEW); \ } else { \ __list_add(NEW, (HEAD)->first, (HEAD)->first->FIELD.prev, FIELD); \ (HEAD)->first = (NEW); \ } \ } while (0) /* If NODE is defined, add NEW after NODE; if not, * put NEW at the front of the list */ #define listp_add_after(NEW, NODE, HEAD, FIELD) do { \ if (NODE) \ list_add(NEW, NODE, FIELD); \ else \ listp_add(NEW, HEAD, FIELD); \ } while(0) #define list_add_tail(NEW, HEAD, FIELD) \ __list_add(NEW, HEAD, (HEAD)->FIELD.prev, FIELD) #define listp_add_tail(NEW, HEAD, FIELD) do { \ if ((HEAD)->first == NULL) { \ (HEAD)->first = (NEW); \ (NEW)->FIELD.next = (NEW); \ (NEW)->FIELD.prev = (NEW); \ } else \ list_add_tail(NEW, (HEAD)->first, FIELD); \ } while (0) /* Or deletion needs to know the list root */ #define listp_del(NODE, HEAD, FIELD) do { \ if ((HEAD)->first == (NODE)) { \ if ((NODE)->FIELD.next == NODE) { \ (HEAD)->first = NULL; \ } else { \ (HEAD)->first = (NODE)->FIELD.next; \ } \ } \ LIST_ASSERT((NODE)->FIELD.prev->FIELD.next == (NODE)); \ LIST_ASSERT((NODE)->FIELD.next->FIELD.prev == (NODE)); \ (NODE)->FIELD.prev->FIELD.next = (NODE)->FIELD.next; \ (NODE)->FIELD.next->FIELD.prev = (NODE)->FIELD.prev; \ } while(0) #define listp_del_init(NODE, HEAD, FIELD) do { \ listp_del(NODE, HEAD, FIELD); \ INIT_LIST_HEAD(NODE, FIELD); \ } while(0) /* Keep vestigial TYPE and FIELD parameters to minimize disruption * when switching from Linux list implementation */ #define listp_first_entry(LISTP, TYPE, FIELD) ((LISTP)->first) /* New API: return last entry in list */ #define listp_last_entry(LISTP, TYPE, FIELD) ((LISTP)->first->FIELD.prev) /* Vestigial - for compat with Linux list code; rename to listp? */ #define list_entry(LISTP, TYPE, FIELD) (LISTP) #define listp_for_each_entry(CURSOR, HEAD, FIELD) \ for(int first_iter = ({ (CURSOR) = (HEAD)->first; \ (HEAD)->first ? 1 : 0; }); \ first_iter || (CURSOR) != (HEAD)->first; \ (CURSOR) = (CURSOR)->FIELD.next, first_iter = 0) #define listp_for_each_entry_reverse(CURSOR, HEAD, FIELD) \ for(int first_iter = ({(CURSOR) = ((HEAD)->first \ ? (HEAD)->first->FIELD.prev : \ (HEAD)->first); (HEAD)->first ? 1 : 0; }); \ first_iter || ((CURSOR) && (CURSOR)->FIELD.next != (HEAD)->first); \ (CURSOR) = (CURSOR)->FIELD.prev, first_iter = 0) #define listp_for_each_entry_safe(CURSOR, TMP, HEAD, FIELD) \ for(int first_iter = ({(CURSOR) = (HEAD)->first; \ (TMP) = ((CURSOR) ? (CURSOR)->FIELD.next : (CURSOR)); \ (HEAD)->first ? 1 : 0; }); \ (first_iter || (CURSOR) != (HEAD)->first) && (HEAD)->first; \ first_iter = (first_iter && (TMP) != (CURSOR) && (HEAD)->first == (TMP) ? \ 1: 0), \ (CURSOR) = (TMP), (TMP) = (TMP)->FIELD.next) /* Continue safe iteration with CURSOR->next */ #define listp_for_each_entry_safe_continue(CURSOR, TMP, HEAD, FIELD) \ for((CURSOR) = (CURSOR)->FIELD.next, \ (TMP) = (CURSOR)->FIELD.next; \ (CURSOR) != (HEAD)->first && (HEAD)->first; \ (CURSOR) = (TMP), (TMP) = (TMP)->FIELD.next) /* Assertion code written in Graphene project */ #define check_list_head(TYPE, head, FIELD) \ do { \ TYPE pos; \ listp_for_each_entry(pos, head, FIELD) { \ assert((pos->FIELD.prev != pos && pos->FIELD.next != pos) \ || (pos->FIELD.prev == pos && pos->FIELD.next == pos)); \ assert(pos->FIELD.prev->FIELD.next == pos); \ assert(pos->FIELD.next->FIELD.prev == pos); \ } \ } while (0) // Add NEW to OLD at position first (assuming first is all we need for now) // Can probably drop TYPE with some preprocessor smarts #define listp_splice(NEW, OLD, FIELD, TYPE) do { \ if(!listp_empty(NEW)) { \ if(listp_empty(OLD)) { \ (OLD)->first = (NEW)->first; \ } else { \ struct TYPE *last_old = (OLD)->first->FIELD.prev; \ (OLD)->first->FIELD.prev->FIELD.next = (NEW)->first; \ (OLD)->first->FIELD.prev = (NEW)->first->FIELD.prev; \ (NEW)->first->FIELD.prev->FIELD.next = (OLD)->first; \ (NEW)->first->FIELD.prev = last_old; \ (OLD)->first = (NEW)->first; \ } \ } \ } while (0) // Add NEW to OLD at last position // Can probably drop TYPE with some preprocessor smarts #define listp_splice_tail(NEW, OLD, FIELD, TYPE) do { \ if(!listp_empty(NEW)) { \ if(listp_empty(OLD)) { \ (OLD)->first = (NEW)->first; \ } else { \ struct TYPE *last_old = (OLD)->first->FIELD.prev; \ last_old->FIELD.next = (NEW)->first; \ (OLD)->first->FIELD.prev = (NEW)->first->FIELD.prev; \ (NEW)->first->FIELD.prev->FIELD.next = (OLD)->first; \ (NEW)->first->FIELD.prev = last_old; \ } \ } \ } while (0) #define listp_splice_init(NEW, OLD, FIELD, TYPE) do { \ listp_splice(NEW, OLD, FIELD, TYPE); \ INIT_LISTP(NEW); \ } while(0); #define listp_splice_tail_init(NEW, OLD, FIELD, TYPE) do { \ listp_splice_tail(NEW, OLD, FIELD, TYPE); \ INIT_LISTP(NEW); \ } while(0); // list_move_tail - delete from OLD, make tail of NEW #define listp_move_tail(NODE, NEW, OLD, FIELD) do { \ listp_del_init(NODE, OLD, FIELD); \ listp_add_tail(NODE, NEW, FIELD); \ } while (0) #endif // LIST_H