// Implementation of cprintf console output for user environments, // based on printfmt() and the sys_cputs() system call. // // cprintf is a debugging statement, not a generic output statement. // It is very important that it always go to the console, especially when // debugging file descriptor code! #include #include "internal.h" // Collect up to PRINTBUF_SIZE characters into a buffer // and perform ONE system call to print all of them, // in order to make the lines output to the console atomic // and prevent interrupts from causing context switches // in the middle of a console output line and such. #define PRINTBUF_SIZE 64 struct printbuf { int idx; // current buffer index int cnt; // total bytes printed so far char buf[PRINTBUF_SIZE]; }; struct sprintbuf { char *buf; char *ebuf; int cnt; }; #define sys_cputs(fd, bf, cnt) INLINE_SYSCALL(write, 3, (fd), (bf), (cnt)) static int fputch(int fd, int ch, struct printbuf *b) { b->buf[b->idx++] = ch; if (b->idx == PRINTBUF_SIZE - 1) { sys_cputs(fd, b->buf, b->idx); b->idx = 0; } b->cnt++; return 0; } static int vprintf(const char *fmt, va_list *ap) { struct printbuf b; b.idx = 0; b.cnt = 0; vfprintfmt((void *) &fputch, (void *) 1, &b, fmt, ap); sys_cputs(1, b.buf, b.idx); return b.cnt; } int printf(const char *fmt, ...) { va_list ap; int cnt; va_start(ap, fmt); cnt = vprintf(fmt, &ap); va_end(ap); return cnt; }