/* Copyright (C) 2017 University of North Carolina at Chapel Hill and
Fortanix, Inc.
This file is part of Graphene Library OS.
Graphene Library OS is free software: you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public License
as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
Graphene Library OS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see . */
/*
* list.h
*
* This file defines the list API for the PAL and Library OS.
*/
#ifndef LIST_H
#define LIST_H
// Use a new list implementation
/* This list implementation stores a pointer to the next object and casts to
* the object, rather than using offsetof(). We try to encapsulate this
* change in a macro for declarations, which generates a type declaration for
* each list object (giving marginally more help from the compiler
* in detecting bugs.
*
* In particular, there is a small trade-off in that the association between
* list heads and nodes is more explicit and a few more casting errors can be
* caught by the compiler, but we add a parameter to some functions (well,
* macros) to pass the field of the struct.
*/
/* How-to:
*
* Each list has a pointer (listp) type, and a node (list)type. We assume
* list nodes are embedded in a larger structure; the name of this structure
* is used as part of the list type.
*
* To define a listp/list pair for a struct foo:
*
* DEFINE_LIST(foo);
* struct foo {
* int x;
* LIST_TYPE(foo) list; // The list node
* };
*
* DEFINE_LISTP(foo);
* static LISTP_TYPE(foo) the_list = LISTP_INIT;
*
* -----
*
* From here, you can use LISTP_ADD variants to add an object from the list:
*
* struct foo *f = malloc(sizeof(struct foo));
* f->x = 1;
* INIT_LIST_HEAD(f, list); // The second parameter is the structure member
* LISTP_ADD(f, &the_list, list);
*
* -----
*
* There are a number of add variants, some that add in a given position,
* others that add to the head or the tail.
*
* You can search for an object using a variant of listp_for_each_entry. The
* safe variants are safe against deletion.
*
* You can remove an object from a list using LISTP_DEL.
*
* In this example, we delete everything with a key bigger than 5.
*
* LIST_TYPE(foo) *f, *n; // n is not used, just for scratch space
* LISTP_FOR_EACH_ENTRY_SAFE(f, n, &the_list, list) {
* if (f->x > 4) {
* LISTP_DEL(f, &the_list, list);
* free(f);
* }
* }
*
*
* LISTP_SPLICE moves an entire listp onto another, and list_move_tail takes
* an element off of one list and places it on another.
*
* static LISTP_TYPE(foo) other_list; // Assume it is full of goodies
* // Move everything on other_list to the_list
* LISTP_SPLICE_TAIL(&other_list, &the_list, list, foo); // the third argument
* // is the field; the
* // fourth is the type
* // of the nodes (not
* // the head pointer).
*
* // Use LISTP_EMPTY to test for emptiness of the list
* assert(LISTP_EMPTY(&other_ist));
*
* // Now move back anythign less than 6 back to other_list
* LISTP_FOR_EACH_ENTRY_SAFE(f, n, &the_list, list) {
* if (f->x < 6)
* LISTP_MOVE_TAIL(f, &other_list, &the_list, list);
* }
*
*/
// Maybe TODO?
//
// Change the order of (node, head, field) -> (head, node, field)
// drop the listp type to reduce code changes?
// Cleaner way to express types
// Add assertion to delete (in debugging mode) that item is on list
// There are a few places where knowing the listp for deletion is cumbersome;
// maybe drop this requirement?
#include
#ifdef DEBUG
#include
#define LIST_ASSERT(COND) assert(COND)
#else
#define LIST_ASSERT(COND)
#endif
#define LIST_TYPE(STRUCT_NAME) struct list_head##_##STRUCT_NAME
#define LISTP_TYPE(STRUCT_NAME) struct listp##_##STRUCT_NAME
/* Declare the enclosing struct for convenience, on
* the assumption that this is primarily used in structure
* definitions, and harmless if duplicated. */
#define DEFINE_LIST(STRUCT_NAME) \
struct STRUCT_NAME; \
LIST_TYPE(STRUCT_NAME) { \
struct STRUCT_NAME* next; \
struct STRUCT_NAME* prev; \
}
/* We use LISTP for pointers to a list. This project only really needs
* doubly-linked lists. We used hlists to get a single pointer for more
* efficient hash tables, but they were still effectively doubly-linked
* lists. */
#define DEFINE_LISTP(STRUCT) \
LISTP_TYPE(STRUCT) { \
struct STRUCT* first; \
}
#define LISTP_INIT {NULL}
/* A node not on a list uses NULL; on a list, you
* store self pointers */
#define INIT_LIST_HEAD(OBJECT, FIELD) \
do { \
(OBJECT)->FIELD.next = NULL; \
(OBJECT)->FIELD.prev = NULL; \
} while (0)
#define INIT_LISTP(OBJECT) \
do { \
(OBJECT)->first = NULL; \
} while (0)
#define LISTP_EMPTY(HEAD) ((HEAD)->first == NULL)
#define LIST_EMPTY(NODE, FIELD) ((NODE)->FIELD.next == NULL)
/* This helper takes 3 arguments - all should be containing structures,
* and the field to use for the offset to the list node */
#define __LIST_ADD(NEW, NEXT, PREV, FIELD) \
do { \
__typeof__(NEW) __tmp_next = (NEXT); \
__typeof__(NEW) __tmp_prev = (PREV); \
__tmp_prev->FIELD.next = (NEW); \
__tmp_next->FIELD.prev = (NEW); \
(NEW)->FIELD.next = __tmp_next; \
(NEW)->FIELD.prev = __tmp_prev; \
} while (0)
#define LIST_ADD(NEW, HEAD, FIELD) __LIST_ADD(NEW, (HEAD)->FIELD.next, HEAD, FIELD)
#define LISTP_ADD(NEW, HEAD, FIELD) \
do { \
if ((HEAD)->first == NULL) { \
(HEAD)->first = (NEW); \
(NEW)->FIELD.next = (NEW); \
(NEW)->FIELD.prev = (NEW); \
} else { \
__LIST_ADD(NEW, (HEAD)->first, (HEAD)->first->FIELD.prev, FIELD); \
(HEAD)->first = (NEW); \
} \
} while (0)
/* If NODE is defined, add NEW after NODE; if not,
* put NEW at the front of the list */
#define LISTP_ADD_AFTER(NEW, NODE, HEAD, FIELD) \
do { \
if (NODE) \
LIST_ADD(NEW, NODE, FIELD); \
else \
LISTP_ADD(NEW, HEAD, FIELD); \
} while (0)
#define LIST_ADD_TAIL(NEW, HEAD, FIELD) __LIST_ADD(NEW, HEAD, (HEAD)->FIELD.prev, FIELD)
#define LISTP_ADD_TAIL(NEW, HEAD, FIELD) \
do { \
if ((HEAD)->first == NULL) { \
(HEAD)->first = (NEW); \
(NEW)->FIELD.next = (NEW); \
(NEW)->FIELD.prev = (NEW); \
} else \
LIST_ADD_TAIL(NEW, (HEAD)->first, FIELD); \
} while (0)
/* Or deletion needs to know the list root */
#define LISTP_DEL(NODE, HEAD, FIELD) \
do { \
if ((HEAD)->first == (NODE)) { \
if ((NODE)->FIELD.next == (NODE)) { \
(HEAD)->first = NULL; \
} else { \
(HEAD)->first = (NODE)->FIELD.next; \
} \
} \
LIST_ASSERT((NODE)->FIELD.prev->FIELD.next == (NODE)); \
LIST_ASSERT((NODE)->FIELD.next->FIELD.prev == (NODE)); \
(NODE)->FIELD.prev->FIELD.next = (NODE)->FIELD.next; \
(NODE)->FIELD.next->FIELD.prev = (NODE)->FIELD.prev; \
} while (0)
#define LISTP_DEL_INIT(NODE, HEAD, FIELD) \
do { \
LISTP_DEL(NODE, HEAD, FIELD); \
INIT_LIST_HEAD(NODE, FIELD); \
} while (0)
/* Keep vestigial TYPE and FIELD parameters to minimize disruption
* when switching from Linux list implementation */
#define LISTP_FIRST_ENTRY(LISTP, TYPE, FIELD) ((LISTP)->first)
/* New API: return last entry in list */
#define LISTP_LAST_ENTRY(LISTP, TYPE, FIELD) ((LISTP)->first->FIELD.prev)
/* New API: return next entry in list */
#define LISTP_NEXT_ENTRY(NODE, LISTP, FIELD) \
((NODE) == (LISTP)->first->FIELD.prev ? NULL : (NODE)->FIELD.next)
/* New API: return previous entry in list */
#define LISTP_PREV_ENTRY(NODE, LISTP, FIELD) ((NODE) == (LISTP)->first ? NULL : (NODE)->FIELD.prev)
/* Vestigial - for compat with Linux list code; rename to listp?
*/
#define LIST_ENTRY(LISTP, TYPE, FIELD) (LISTP)
#define LISTP_FOR_EACH_ENTRY(CURSOR, HEAD, FIELD) \
for (bool first_iter = ((CURSOR) = (HEAD)->first, !!(HEAD)->first); \
first_iter || (CURSOR) != (HEAD)->first; \
(CURSOR) = (CURSOR)->FIELD.next, first_iter = false)
#define LISTP_FOR_EACH_ENTRY_REVERSE(CURSOR, HEAD, FIELD) \
for (bool first_iter = \
((CURSOR) = ((HEAD)->first ? (HEAD)->first->FIELD.prev : (HEAD)->first), \
!!(HEAD)->first); \
first_iter || ((CURSOR) && (CURSOR)->FIELD.next != (HEAD)->first); \
(CURSOR) = (CURSOR)->FIELD.prev, first_iter = false)
#define LISTP_FOR_EACH_ENTRY_SAFE(CURSOR, TMP, HEAD, FIELD) \
for (bool first_iter = ((CURSOR) = (HEAD)->first, \
(TMP) = ((CURSOR) ? (CURSOR)->FIELD.next : (CURSOR)), !!(HEAD)->first); \
(HEAD)->first && \
(first_iter || (CURSOR) != (HEAD)->first); \
/* Handle the case where the first element was removed. */ \
first_iter = first_iter && (TMP) != (CURSOR) && (HEAD)->first == (TMP), (CURSOR) = (TMP), \
(TMP) = (TMP)->FIELD.next)
/* Continue safe iteration with CURSOR->next */
#define LISTP_FOR_EACH_ENTRY_SAFE_CONTINUE(CURSOR, TMP, HEAD, FIELD) \
for ((CURSOR) = (CURSOR)->FIELD.next, (TMP) = (CURSOR)->FIELD.next; \
(CURSOR) != (HEAD)->first && (HEAD)->first; (CURSOR) = (TMP), (TMP) = (TMP)->FIELD.next)
/* Assertion code written in Graphene project */
#define CHECK_LIST_HEAD(TYPE, HEAD, FIELD) \
do { \
TYPE pos; \
LISTP_FOR_EACH_ENTRY(pos, HEAD, FIELD) { \
assert((pos->FIELD.prev != pos && pos->FIELD.next != pos) || \
(pos->FIELD.prev == pos && pos->FIELD.next == pos)); \
assert(pos->FIELD.prev->FIELD.next == pos); \
assert(pos->FIELD.next->FIELD.prev == pos); \
} \
} while (0)
// Add NEW to OLD at position first (assuming first is all we need for now)
// Can probably drop TYPE with some preprocessor smarts
#define LISTP_SPLICE(NEW, OLD, FIELD, TYPE) \
do { \
if (!LISTP_EMPTY(NEW)) { \
if (LISTP_EMPTY(OLD)) { \
(OLD)->first = (NEW)->first; \
} else { \
struct TYPE* last_old = (OLD)->first->FIELD.prev; \
(OLD)->first->FIELD.prev->FIELD.next = (NEW)->first; \
(OLD)->first->FIELD.prev = (NEW)->first->FIELD.prev; \
(NEW)->first->FIELD.prev->FIELD.next = (OLD)->first; \
(NEW)->first->FIELD.prev = last_old; \
(OLD)->first = (NEW)->first; \
} \
} \
} while (0)
// Add NEW to OLD at last position
// Can probably drop TYPE with some preprocessor smarts
#define LISTP_SPLICE_TAIL(NEW, OLD, FIELD, TYPE) \
do { \
if (!LISTP_EMPTY(NEW)) { \
if (LISTP_EMPTY(OLD)) { \
(OLD)->first = (NEW)->first; \
} else { \
struct TYPE* last_old = (OLD)->first->FIELD.prev; \
last_old->FIELD.next = (NEW)->first; \
(OLD)->first->FIELD.prev = (NEW)->first->FIELD.prev; \
(NEW)->first->FIELD.prev->FIELD.next = (OLD)->first; \
(NEW)->first->FIELD.prev = last_old; \
} \
} \
} while (0)
#define LISTP_SPLICE_INIT(NEW, OLD, FIELD, TYPE) \
do { \
LISTP_SPLICE(NEW, OLD, FIELD, TYPE); \
INIT_LISTP(NEW); \
} while (0);
#define LISTP_SPLICE_TAIL_INIT(NEW, OLD, FIELD, TYPE) \
do { \
LISTP_SPLICE_TAIL(NEW, OLD, FIELD, TYPE); \
INIT_LISTP(NEW); \
} while (0);
// list_move_tail - delete from OLD, make tail of NEW
#define LISTP_MOVE_TAIL(NODE, NEW, OLD, FIELD) \
do { \
LISTP_DEL_INIT(NODE, OLD, FIELD); \
LISTP_ADD_TAIL(NODE, NEW, FIELD); \
} while (0)
#endif // LIST_H