// -*- Mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- // Copyright (c) 2013, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // This file defines structs to accumulate memory allocation and deallocation // counts. These structs are commonly used for malloc (in HeapProfileTable) // and mmap (in MemoryRegionMap). // A bucket is data structure for heap profiling to store a pair of a stack // trace and counts of (de)allocation. Buckets are stored in a hash table // which is declared as "HeapProfileBucket**". // // A hash value is computed from a stack trace. Collision in the hash table // is resolved by separate chaining with linked lists. The links in the list // are implemented with the member "HeapProfileBucket* next". // // A structure of a hash table HeapProfileBucket** bucket_table would be like: // bucket_table[0] => NULL // bucket_table[1] => HeapProfileBucket() => HeapProfileBucket() => NULL // ... // bucket_table[i] => HeapProfileBucket() => NULL // ... // bucket_table[n] => HeapProfileBucket() => NULL #ifndef HEAP_PROFILE_STATS_H_ #define HEAP_PROFILE_STATS_H_ struct HeapProfileStats { // Returns true if the two HeapProfileStats are semantically equal. bool Equivalent(const HeapProfileStats& other) const { return allocs - frees == other.allocs - other.frees && alloc_size - free_size == other.alloc_size - other.free_size; } int32 allocs; // Number of allocation calls. int32 frees; // Number of free calls. int64 alloc_size; // Total size of all allocated objects so far. int64 free_size; // Total size of all freed objects so far. }; // Allocation and deallocation statistics per each stack trace. struct HeapProfileBucket : public HeapProfileStats { // Longest stack trace we record. static const int kMaxStackDepth = 32; uintptr_t hash; // Hash value of the stack trace. int depth; // Depth of stack trace. const void** stack; // Stack trace. HeapProfileBucket* next; // Next entry in hash-table. }; #endif // HEAP_PROFILE_STATS_H_