/* * Copyright (c) 1999 * Boris Fomitchev * * This material is provided "as is", with absolutely no warranty expressed * or implied. Any use is at your own risk. * * Permission to use or copy this software for any purpose is hereby granted * without fee, provided the above notices are retained on all copies. * Permission to modify the code and to distribute modified code is granted, * provided the above notices are retained, and a notice that the code was * modified is included with the above copyright notice. */ /* * Purpose of this file : * * To hold user-definable portion of STLport settings which may be overridden * on per-project basis. * Please note that if you use STLport iostreams (compiled library) then you have * to use consistent settings when you compile STLport library and your project. * Those settings are defined in host.h and have to be the same for a given * STLport installation. */ /*========================================================== * User-settable macros that control compilation: * Features selection *==========================================================*/ /* * Use this switch for embedded systems where no iostreams are available * at all. STLport own iostreams will also get disabled automatically then. * You can either use STLport iostreams, or no iostreams. * If you want iostreams, you have to compile library in ../build/lib * and supply resulting library at link time. */ /* #define _STLP_NO_IOSTREAMS 1 */ /* * Set _STLP_DEBUG to turn the "Debug Mode" on. * That gets you checked iterators/ranges in the manner * of "Safe STL". Very useful for debugging. Thread-safe. * Please do not forget to link proper STLport library flavor * (e.g libstlportstlg.so or libstlportstlg.a) when you set this flag * in STLport iostreams mode, namespace customization guaranty that you * link to the right library. */ /* #define _STLP_DEBUG 1 */ /* * You can also choose the debug level: * STLport debug level: Default value * Check only what the STLport implementation consider as invalid. * It also change the iterator invalidation schema. * Standard debug level: Check for all operations the standard consider as "undefined behavior" * even if STlport implement it correctly. It also invalidates iterators * more often. */ /* #define _STLP_DEBUG_LEVEL _STLP_STLPORT_DBG_LEVEL #define _STLP_DEBUG_LEVEL _STLP_STANDARD_DBG_LEVEL */ /* When an inconsistency is detected by the 'safe STL' the program will abort. * If you prefer an exception define the following macro. The thrown exception * will be the Standard runtime_error exception. */ /* #define _STLP_DEBUG_MODE_THROWS */ /* * _STLP_NO_CUSTOM_IO : define this if you do not instantiate basic_xxx iostream * classes with custom types (which is most likely the case). Custom means types * other than char, wchar_t, char_traits<> and allocator<> like * basic_ostream > or * basic_string, my_allocator > * When this option is on, most non-inline template functions definitions for iostreams * are not seen by the client which saves a lot of compile time for most compilers, * also object and executable size for some. * Default is off, just not to break compilation for those who do use those types. * That also guarantees that you still use optimized standard i/o when you compile * your program without optimization. Option does not affect STLport library build; you * may use the same binary library with and without this option, on per-project basis. */ /* #define _STLP_NO_CUSTOM_IO */ /* * _STLP_NO_RELOPS_NAMESPACE: if defined, don't put the relational * operator templates (>, <=, >=, !=) in namespace std::rel_ops, even * if the compiler supports namespaces. * Note : if the compiler do not support namespaces, those operators are not be provided by default, * to simulate hiding them into rel_ops. This was proved to resolve many compiler bugs with ambiguity. */ /* #define _STLP_NO_RELOPS_NAMESPACE 1 */ /* * If STLport use its own namespace, see _STLP_NO_OWN_NAMESPACE in host.h, it will try * by default to rename std:: for the user to stlport::. If you do not want this feature, * please define the following switch and then use stlport:: */ /* #define _STLP_DONT_REDEFINE_STD 1 */ /* * _STLP_WHOLE_NATIVE_STD : only meaningful if STLport uses its own namespace. * Normally, STLport only imports necessary components from native std:: namespace. * You might want everything from std:: being available in std:: namespace when you * include corresponding STLport header (like STLport provides std::map as well, etc.), * if you are going to use both stlport:: and std:: components in your code. * Otherwise this option is not recommended as it increases the size of your object files * and slows down compilation. * Beware, if you do not use STLport iostream (_STLP_NO_IOSTREAMS above), ask STLport to * not rename std:: in stlport:: and try to have access to whole native Standard stuff then * STLport will only throw exceptions from the std namespace and not from stlport. * For instance a problem in stlport::vector::at will throw a std::out_of_range exception * and not a stlport::out_of_range. * Notice that STLport exceptions inherits from std::exception. */ /* #define _STLP_WHOLE_NATIVE_STD */ /* * Use this option to catch uninitialized members in your classes. * When it is set, construct() and destroy() fill the class storage * with _STLP_SHRED_BYTE (see below). * Note : _STLP_DEBUG and _STLP_DEBUG_ALLOC don't set this option automatically. */ /* #define _STLP_DEBUG_UNINITIALIZED 1 #define _STLP_DEBUG_ALLOC 1 */ /* * Uncomment and provide a definition for the byte with which raw memory * will be filled if _STLP_DEBUG_ALLOC or _STLP_DEBUG_UNINITIALIZED is defined. * Choose a value which is likely to cause a noticeable problem if dereferenced * or otherwise abused. A good value may already be defined for your platform. */ /* #define _STLP_SHRED_BYTE 0xA3 */ /* * This option is for gcc users only and only affects systems where native linker * does not let gcc to implement automatic instantiation of static template data members/ * It is being put in this file as there is no way to check if we are using GNU ld automatically, * so it becomes user's responsibility. */ /* #define _STLP_GCC_USES_GNU_LD */ /*========================================================== * Compatibility section *==========================================================*/ /* * Define this macro to disable anachronistic constructs (like the ones used in HP STL and * not included in final standard, etc. */ /* #define _STLP_NO_ANACHRONISMS 1 */ /* * Define this macro to disable STLport extensions (for example, to make sure your code will * compile with some other implementation ) */ #define _STLP_NO_EXTENSIONS 1 /* * You should define this macro if compiling with MFC - STLport * then include instead of to get synchronisation primitives */ /* #define _STLP_USE_MFC 1 */ /* * boris : this setting is here as we cannot detect precense of new Platform SDK automatically * If you are using new PSDK with VC++ 6.0 or lower, * please define this to get correct prototypes for InterlockedXXX functions */ /* #define _STLP_NEW_PLATFORM_SDK 1 */ /* * For the same reason as the one above we are not able to detect easily use * of the compiler coming with the Platform SDK instead of the one coming with * a Microsoft Visual Studio release. This change native C/C++ library location * and implementation, please define this to get correct STLport configuration. */ /* #define _STLP_USING_PLATFORM_SDK_COMPILER 1 */ /* * Some compilers support the automatic linking feature. * Uncomment the following if you prefer to specify the STLport library * to link with yourself. * For the moment, this feature is only supported and implemented within STLport * by the Microsoft compilers. */ /* #define _STLP_DONT_USE_AUTO_LINK 1 */ /* * If you customize the STLport generated library names don't forget to give * the motif you used during configuration here if you still want the auto link * to work. (Do not remove double quotes in the macro value) */ /* #define _STLP_LIB_NAME_MOTIF "???" */ /* * Uncomment to get feedback at compilation time about result of build environment * introspection. */ /* #define _STLP_VERBOSE 1 */ /* * Use minimum set of default arguments on template classes that have more * than one - for example map<>, set<>. * This has effect only if _STLP_LIMITED_DEFAULT_TEMPLATES is on. * If _STLP_MINIMUM_DEFAULT_TEMPLATE_PARAMS is set, you'll be able to compile * set with those compilers, but you'll have to use __set__> * * Affects : map<>, multimap<>, set<>, multiset<>, hash_*<>, * queue<>, priority_queue<>, stack<>, istream_iterator<> */ /* #define _STLP_MINIMUM_DEFAULT_TEMPLATE_PARAMS 1 */ /* * The agregation of strings using the + operator is an expensive operation * as it requires construction of temporary objects that need memory allocation * and deallocation. The problem can be even more important if you are adding * several strings together in a single expression. To avoid this problem STLport * implement expression template. With this technique addition of 2 strings is not * a string anymore but a temporary object having a reference to each of the * original strings involved in the expression. This object carry information * directly to the destination string to set its size correctly and only make * a single call to the allocator. This technique also works for the addition of * N elements where elements are basic_string, C string or a single character. * The drawback can be longer compilation time and bigger executable size. * Another problem is that some compilers (gcc) fail to use string proxy object * if do with class derived from string (see unit tests for details). * STLport rebuild: Yes */ /* #define _STLP_USE_TEMPLATE_EXPRESSION 1 */ /* * By default the STLport basic_string implementation use a little static buffer * (of 16 chars when writing this doc) to avoid systematically memory allocation * in case of little basic_string. The drawback of such a method is bigger * basic_string size and some performance penalty for method like swap. If you * prefer systematical dynamic allocation turn on this macro. * STLport rebuild: Yes */ /* #define _STLP_DONT_USE_SHORT_STRING_OPTIM 1 */ /* * To reduce the famous code bloat trouble due to the use of templates STLport grant * a specialization of some containers for pointer types. So all instanciations * of those containers with a pointer type will use the same implementation based on * a container of void*. This feature has shown very good result on object files size * but after link phase and optimization you will only experiment benefit if you use * many container with pointer types. * There are however a number of limitation to use this option: * - with compilers not supporting partial template specialization feature, you won't * be able to access some nested container types like iterator as long as the * definition of the type used to instanciate the container will be incomplete * (see IncompleteClass definition in test/unit/vector_test.cpp). * - you won't be able to use complex Standard allocator implementations which are * allocators having pointer nested type not being a real C pointer. */ /* #define _STLP_USE_PTR_SPECIALIZATIONS 1 */ /* * To achieve many different optimizations within the template implementations STLport * uses some type traits technique. With this macro you can ask STLport to use the famous * boost type traits rather than the internal one. The advantages are more compiler * integration and a better support. If you only define this macro once the STLport has been * built you just have to add the boost install path within your include path. If you want * to use this feature at STLport built time you will have to define the * STLP_BUILD_BOOST_PATH enrironment variable with the value of the boost library path. */ /* #define _STLP_USE_BOOST_SUPPORT 1 */ /*==========================================================*/ /* Local Variables: mode: C++ End: */