0. Intro. Onion Routing is still very much in development stages. This document aims to get you started in the right direction if you want to understand the code, add features, fix bugs, etc. Read the README file first, so you can get familiar with the basics. 1. The programs. 1.1. "or". This is the main program here. It functions as either a server or a client, depending on which config file you give it. 1.2. "orkeygen". Use "orkeygen file-for-privkey file-for-pubkey" to generate key files for an onion router. 2. The pieces. 2.1. Routers. Onion routers, as far as the 'or' program is concerned, are a bunch of data items that are loaded into the router_array when the program starts. Periodically it downloads a new set of routers from a directory server, and updates the router_array. When a new OR connection is started (see below), the relevant information is copied from the router struct to the connection struct. 2.2. Connections. A connection is a long-standing tcp socket between nodes. A connection is named based on what it's connected to -- an "OR connection" has an onion router on the other end, an "OP connection" has an onion proxy on the other end, an "exit connection" has a website or other server on the other end, and an "AP connection" has an application proxy (and thus a user) on the other end. 2.3. Circuits. A circuit is a path over the onion routing network. Applications can connect to one end of the circuit, and can create exit connections at the other end of the circuit. AP and exit connections have only one circuit associated with them (and thus these connection types are closed when the circuit is closed), whereas OP and OR connections multiplex many circuits at once, and stay standing even when there are no circuits running over them. 2.4. Topics. Topics are specific conversations between an AP and an exit. Topics are multiplexed over circuits. 2.4. Cells. Some connections, specifically OR and OP connections, speak "cells". This means that data over that connection is bundled into 256 byte packets (8 bytes of header and 248 bytes of payload). Each cell has a type, or "command", which indicates what it's for. 3. Important parameters in the code. 4. Robustness features. 4.1. Bandwidth throttling. Each cell-speaking connection has a maximum bandwidth it can use, as specified in the routers.or file. Bandwidth throttling can occur on both the sender side and the receiving side. If the LinkPadding option is on, the sending side sends cells at regularly spaced intervals (e.g., a connection with a bandwidth of 25600B/s would queue a cell every 10ms). The receiving side protects against misbehaving servers that send cells more frequently, by using a simple token bucket: Each connection has a token bucket with a specified capacity. Tokens are added to the bucket each second (when the bucket is full, new tokens are discarded.) Each token represents permission to receive one byte from the network --- to receive a byte, the connection must remove a token from the bucket. Thus if the bucket is empty, that connection must wait until more tokens arrive. The number of tokens we add enforces a longterm average rate of incoming bytes, yet we still permit short-term bursts above the allowed bandwidth. Currently bucket sizes are set to ten seconds worth of traffic. The bandwidth throttling uses TCP to push back when we stop reading. We extend it with token buckets to allow more flexibility for traffic bursts. 4.2. Data congestion control. Even with the above bandwidth throttling, we still need to worry about congestion, either accidental or intentional. If a lot of people make circuits into same node, and they all come out through the same connection, then that connection may become saturated (be unable to send out data cells as quickly as it wants to). An adversary can make a 'put' request through the onion routing network to a webserver he owns, and then refuse to read any of the bytes at the webserver end of the circuit. These bottlenecks can propagate back through the entire network, mucking up everything. (See the tor-spec.txt document for details of how congestion control works.) In practice, all the nodes in the circuit maintain a receive window close to maximum except the exit node, which stays around 0, periodically receiving a sendme and reading more data cells from the webserver. In this way we can use pretty much all of the available bandwidth for data, but gracefully back off when faced with multiple circuits (a new sendme arrives only after some cells have traversed the entire network), stalled network connections, or attacks. We don't need to reimplement full tcp windows, with sequence numbers, the ability to drop cells when we're full etc, because the tcp streams already guarantee in-order delivery of each cell. Rather than trying to build some sort of tcp-on-tcp scheme, we implement this minimal data congestion control; so far it's enough. 4.3. Router twins. In many cases when we ask for a router with a given address and port, we really mean a router who knows a given key. Router twins are two or more routers that share the same private key. We thus give routers extra flexibility in choosing the next hop in the circuit: if some of the twins are down or slow, it can choose the more available ones. Currently the code tries for the primary router first, and if it's down, chooses the first available twin.