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- 0. Intro.
- Onion Routing is still very much in development stages. This document
- aims to get you started in the right direction if you want to understand
- the code, add features, fix bugs, etc.
- Read the README file first, so you can get familiar with the basics.
- The pieces.
- Routers. Onion routers, as far as the 'tor' program is concerned,
- are a bunch of data items that are loaded into the router_array when
- the program starts. Periodically it downloads a new set of routers
- from a directory server, and updates the router_array. When a new OR
- connection is started (see below), the relevant information is copied
- from the router struct to the connection struct.
- Connections. A connection is a long-standing tcp socket between
- nodes. A connection is named based on what it's connected to -- an "OR
- connection" has an onion router on the other end, an "OP connection" has
- an onion proxy on the other end, an "exit connection" has a website or
- other server on the other end, and an "AP connection" has an application
- proxy (and thus a user) on the other end.
- Circuits. A circuit is a path over the onion routing
- network. Applications can connect to one end of the circuit, and can
- create exit connections at the other end of the circuit. AP and exit
- connections have only one circuit associated with them (and thus these
- connection types are closed when the circuit is closed), whereas OP and
- OR connections multiplex many circuits at once, and stay standing even
- when there are no circuits running over them.
- Streams. Streams are specific conversations between an AP and an exit.
- Streams are multiplexed over circuits.
- Cells. Some connections, specifically OR and OP connections, speak
- "cells". This means that data over that connection is bundled into 256
- byte packets (8 bytes of header and 248 bytes of payload). Each cell has
- a type, or "command", which indicates what it's for.
- Robustness features.
- [XXX no longer up to date]
- Bandwidth throttling. Each cell-speaking connection has a maximum
- bandwidth it can use, as specified in the routers.or file. Bandwidth
- throttling can occur on both the sender side and the receiving side. If
- the LinkPadding option is on, the sending side sends cells at regularly
- spaced intervals (e.g., a connection with a bandwidth of 25600B/s would
- queue a cell every 10ms). The receiving side protects against misbehaving
- servers that send cells more frequently, by using a simple token bucket:
- Each connection has a token bucket with a specified capacity. Tokens are
- added to the bucket each second (when the bucket is full, new tokens
- are discarded.) Each token represents permission to receive one byte
- from the network --- to receive a byte, the connection must remove a
- token from the bucket. Thus if the bucket is empty, that connection must
- wait until more tokens arrive. The number of tokens we add enforces a
- longterm average rate of incoming bytes, yet we still permit short-term
- bursts above the allowed bandwidth. Currently bucket sizes are set to
- ten seconds worth of traffic.
- The bandwidth throttling uses TCP to push back when we stop reading.
- We extend it with token buckets to allow more flexibility for traffic
- bursts.
- Data congestion control. Even with the above bandwidth throttling,
- we still need to worry about congestion, either accidental or intentional.
- If a lot of people make circuits into same node, and they all come out
- through the same connection, then that connection may become saturated
- (be unable to send out data cells as quickly as it wants to). An adversary
- can make a 'put' request through the onion routing network to a webserver
- he owns, and then refuse to read any of the bytes at the webserver end
- of the circuit. These bottlenecks can propagate back through the entire
- network, mucking up everything.
- (See the tor-spec.txt document for details of how congestion control
- works.)
- In practice, all the nodes in the circuit maintain a receive window
- close to maximum except the exit node, which stays around 0, periodically
- receiving a sendme and reading more data cells from the webserver.
- In this way we can use pretty much all of the available bandwidth for
- data, but gracefully back off when faced with multiple circuits (a new
- sendme arrives only after some cells have traversed the entire network),
- stalled network connections, or attacks.
- We don't need to reimplement full tcp windows, with sequence numbers,
- the ability to drop cells when we're full etc, because the tcp streams
- already guarantee in-order delivery of each cell. Rather than trying
- to build some sort of tcp-on-tcp scheme, we implement this minimal data
- congestion control; so far it's enough.
- Router twins. In many cases when we ask for a router with a given
- address and port, we really mean a router who knows a given key. Router
- twins are two or more routers that share the same private key. We thus
- give routers extra flexibility in choosing the next hop in the circuit: if
- some of the twins are down or slow, it can choose the more available ones.
- Currently the code tries for the primary router first, and if it's down,
- chooses the first available twin.
- Coding conventions:
- Log convention: use only these four log severities.
- ERR is if something fatal just happened.
- WARNING is something bad happened, but we're still running. The
- bad thing is either a bug in the code, an attack or buggy
- protocol/implementation of the remote peer, etc. The operator should
- examine the bad thing and try to correct it.
- (No error or warning messages should be expected. I expect most people
- to run on -l warning eventually. If a library function is currently
- called such that failure always means ERR, then the library function
- should log WARNING and let the caller log ERR.)
- INFO means something happened (maybe bad, maybe ok), but there's nothing
- you need to (or can) do about it.
- DEBUG is for everything louder than INFO.
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