template void BitEvalL1::print() const { // cout << "____________" << endl; zout(bit_masque); JUMP; bipoint.print(); // cout << "____________" << endl; } template void BitEvalL1::print_bit_masque() const { zout(bit_masque); } template Bipoint BitEvalL1::get_bipoint() const { return bipoint; } template BitEvalL1::BitEvalL1(F2 a,Bipoint b) { bit_masque = a; bipoint = b; } template void BitEvalL1::set_bit_masque(F2 bit) //manipulateur pour modifer attribut si nécessaire, méthode définie en dehors de la classe { bit_masque = bit; } template F2 BitEvalL1::get_bit_masque() const { return bit_masque; } template void BitEvalL1::set_bipoint(Bipoint b) { bipoint = b; } template void BitEvalL1::makeaffine() { bipoint.makeaffine(); }