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  3. <h1>Spoofs Level 2</h1>
  4. <p>This level contains several devices connected to a <strong>switch</strong>. A <strong>switch</strong> is similar
  5. to a router, but it starts out with an empty <strong>routing table</strong>. Over time, it learns where to send
  6. packets that belong to a specific destination. Observe how the <strong>switch</strong> learns where devices are
  7. connected over time.
  8. <p>Your goal is to "steal" a packet intended to be sent to Charlie.
  9. To do this, take advantage of the switch's learning process to direct packets with a dstip of Charlie to Alice's
  10. computer.
  11. <p><em><strong>Hint:</strong> This level will require careful timing! Make sure you launch your packet at the correct time in the simulation. Use the restart button to experiment with different timings.</em>
  12. <h3>Level Objectives</h3>
  13. <ul><li>use Alice to steal a packet sent from Google to Charlie</li></ul>