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- /*
- * cudadl version 0.9: Compute discrete logs in smooth group orders
- * using CUDA
- * Copyright (C) 2012 by Ryan Henry and Ian Goldberg
- * {rhenry,iang}@cs.uwaterloo.ca
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of version 3 of the GNU General Public License as
- * published by the Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <fstream>
- #include <NTL/vec_ZZ.h>
- #include <NTL/ZZ_p.h>
- NTL_CLIENT
- // Make one attempt at generating a "smooth" prime p; i.e. a prime p
- // such that all of the prime factors of p-1 are at most l_B bits long.
- // Return 1 on success (and p is set to the prime and fvec is set to the
- // list of factors of (p-1)/2). Return 0 on failure. It is expected that
- // this function will fail most of the time. p will end up being
- // p_bits bits long.
- static int try_gen_smooth_prime(ZZ& p, vec_ZZ &fvec, long p_bits, long l_B)
- {
- ZZ prod_so_far;
- prod_so_far = 1;
- fvec.SetLength(0);
- while(NumBits(prod_so_far) < p_bits - 1) {
- long next_bits = p_bits - 1 - NumBits(prod_so_far);
- if (next_bits > l_B) next_bits = l_B;
- // For the last prime, add a bit so we're not accidentally short
- // one bit
- if (next_bits < l_B) ++next_bits;
- // There's only one prime of length < 3
- if (next_bits < 3) next_bits = 3;
- // cout << "next_bits = " << next_bits << "\n";
- ZZ nextprime = GenPrime_ZZ(next_bits);
- append(fvec, nextprime);
- prod_so_far *= nextprime;
- // cout << "next prime = " << nextprime << "\n";
- }
- // Now see if 2*prod_so_far - 1 is prime
- p = prod_so_far * 2;
- p += 1;
- return NumBits(p) == p_bits && ProbPrime(p);
- }
- // Verify that all of the elements of v2 are coprime to (a) all of the
- // elements of v1, and (b) each other. Return 1 if so, 0 if not.
- static int all_coprime(const vec_ZZ &v1, const vec_ZZ &v2)
- {
- ZZ prod_so_far;
- prod_so_far = 1;
- const int v1l = v1.length();
- for (int i=0; i < v1l; ++i) {
- prod_so_far *= v1[i];
- }
- const int v2l = v2.length();
- for (int i=0; i < v2l; ++i) {
- ZZ nextnum = v2[i];
- ZZ g = GCD(prod_so_far, nextnum);
- if (g > 1) {
- return 0;
- }
- prod_so_far *= nextnum;
- }
- return 1;
- }
- // Generate rho, a product of two l_B-smooth primes. rho should be
- // about rho_bits long. p and q will be assigned the factors of rho.
- // pfvec and qfvec will be populated with the prime factors
- // of (p-1)/2 and (q-1)/2 respectively. If strong==1, then 4*rho+1 must
- // also be prime. [p and q will be 2 mod 3, so 2*p*q+1 will be
- // divisible by 3 always.]
- static void gen_rho(ZZ &rho, vec_ZZ &pfvec, vec_ZZ &qfvec, ZZ &p, ZZ &q,
- long rho_bits, long l_B, int strong)
- {
- do {
- pfvec.SetLength(0);
- qfvec.SetLength(0);
- while(1) {
- cerr << ".";
- cerr.flush();
- int ret = try_gen_smooth_prime(p, pfvec, rho_bits / 2, l_B);
- if (ret == 1 && all_coprime(qfvec /* qfvec is empty */, pfvec)) break;
- }
- cerr << "\np = " << p << "\n\n";
- while(1) {
- cerr << ".";
- cerr.flush();
- int ret = try_gen_smooth_prime(q, qfvec, rho_bits - NumBits(p), l_B);
- if (ret == 1 && all_coprime(pfvec, qfvec)) break;
- }
- cerr << "\nq = " << q << "\n\n";
- rho = p * q;
- if (!strong) break;
- ZZ R = 4*rho + 1;
- if (!ProbPrime(R)) {
- cerr << "4*rho + 1 = " << R << " not prime.\n\n";
- } else {
- cerr << "R = " << R << "\n\n";
- break;
- }
- } while (1);
- }
- int main(int argc, char **argv)
- {
- long rho_bits = argc > 1 ? atoi(argv[1]) : 1536;
- long l_B = argc > 2 ? atoi(argv[2]) : 30;
- int strong = argc > 3 ? atoi(argv[3]) : 0;
- // Initialize the prng with some randomness from the kernel
- unsigned char randbuf[1024];
- ifstream urand("/dev/urandom");
- urand.read((char *)randbuf, sizeof(randbuf));
- urand.close();
- ZZ randzz = ZZFromBytes(randbuf, sizeof(randbuf));
- SetSeed(randzz);
- ZZ rho, p, q;
- vec_ZZ pfvec, qfvec;
- gen_rho(rho, pfvec, qfvec, p, q, rho_bits, l_B, strong);
- cout << rho << "\n" << p << "\n" << pfvec << "\n" << q << "\n"
- << qfvec << "\n";
- return 0;
- }
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