Rather than always seeding the RNG from the system randomness (in Shadow experiments, this would transparently use the Shadow-supplied PRNG), we should add an option in the client config to seed the RNG from a particular given seed. This could help with reproducibility, ensuring that message timings and sizes are the same each time we use a chat, helping to debug any issues we encounter down the road, and would especially be good for if anyone were to try to use this on an emulator.
Rather than always seeding the RNG from the system randomness (in Shadow experiments, this would transparently use the Shadow-supplied PRNG), we should add an option in the client config to seed the RNG from a particular given seed. This could help with reproducibility, ensuring that message timings and sizes are the same each time we use a chat, helping to debug any issues we encounter down the road, and would especially be good for if anyone were to try to use this on an emulator.
Rather than always seeding the RNG from the system randomness (in Shadow experiments, this would transparently use the Shadow-supplied PRNG), we should add an option in the client config to seed the RNG from a particular given seed. This could help with reproducibility, ensuring that message timings and sizes are the same each time we use a chat, helping to debug any issues we encounter down the road, and would especially be good for if anyone were to try to use this on an emulator.