Justin Tracey j3tracey

j3tracey pushed to main at j3tracey/MGen

6 days ago

j3tracey pushed to main at j3tracey/MGen

1 week ago

j3tracey pushed to main at j3tracey/MGen

2 weeks ago

j3tracey opened issue j3tracey/MGen#31

switch logging to using the tracing crate

2 weeks ago

j3tracey opened issue j3tracey/MGen#30

update documentation

2 weeks ago

j3tracey closed issue j3tracey/MGen#27

standardized loging of connection errors

2 weeks ago

j3tracey closed issue j3tracey/MGen#4

determine paramters

2 weeks ago

j3tracey closed issue j3tracey/MGen#28

Add initial idle time distribution

2 weeks ago

j3tracey closed issue j3tracey/MGen#29

Minimally represent idle users

2 weeks ago

j3tracey pushed to main at j3tracey/MGen

2 weeks ago

j3tracey pushed to main at j3tracey/MGen

2 weeks ago

j3tracey pushed to main at j3tracey/MGen

3 weeks ago

j3tracey pushed to main at j3tracey/MGen

  • 01b77d28b2 server: add key logging and explicit runtime

3 weeks ago

j3tracey pushed to main at j3tracey/MGen

3 weeks ago

j3tracey pushed to main at j3tracey/MGen

3 weeks ago

j3tracey pushed to main at j3tracey/MGen

3 weeks ago

j3tracey pushed to main at j3tracey/MGen

  • a42cf8f157 client: log non-fatal connection errors

1 month ago

j3tracey pushed to main at j3tracey/MGen

  • aa6412b4d3 server: spawn new threads to handle handshakes Previously, the server was doing a tiny bit of work to process the handshakes (e.g., TLS) on the main thread. While the real workhorses were spawned quickly, this little bit of traffic could quickly add up with a lot of concurrent incoming connections. Hopefully this alleviates some of that.

1 month ago

j3tracey pushed to main at j3tracey/MGen

1 month ago

j3tracey pushed to main at j3tracey/MGen

1 month ago