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															+#include <stdatomic.h> 
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															+#include "pal.h" 
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															+#include "pal_debug.h" 
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															+volatile bool dummy_true = true; 
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															+static atomic_bool thread2_started = false; 
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															+static atomic_bool thread3_started = false; 
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															+static atomic_bool thread3_exit_ok = true; 
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															+static atomic_bool thread4_started = false; 
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															+ 
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															+int thread2_run(void* args) { 
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															+    pal_printf("Thread 2 started.\n"); 
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															+ 
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															+    thread2_started = true; 
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															+ 
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															+    pal_printf("Exiting thread 2 by return.\n"); 
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															+    return 0; 
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															+} 
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															+ 
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															+int thread3_run(void* args) { 
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															+    pal_printf("Thread 3 started.\n"); 
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															+ 
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															+    thread3_started = true; 
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															+ 
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															+    pal_printf("Exiting thread 3 by DkThreadExit.\n"); 
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															+ 
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															+    // Ensure that the compiler can't know that this should never return. 
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															+    if (dummy_true) { 
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															+        DkThreadExit(); 
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															+    } 
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															+ 
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															+    thread3_exit_ok = false; 
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															+    pal_printf("Exiting thread 3 failed.\n"); 
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															+ 
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															+    return 0; 
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															+} 
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															+ 
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															+int thread4_run(void* args) { 
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															+    pal_printf("Thread 4 started.\n"); 
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															+ 
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															+    thread4_started = true; 
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															+    pal_printf("Exiting thread 4 by return.\n"); 
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															+    return 0; 
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															+} 
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															+ 
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															+// If there's a thread limit, like on SGX, it should be set to exactly 2. There 
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															+// should be only the main thread and only one other thread at a time. 
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															+int main() { 
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															+    pal_printf("Thread 1 (main) started.\n"); 
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															+ 
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															+    PAL_HANDLE thread2 = DkThreadCreate(thread2_run, NULL); 
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															+    if (!thread2) { 
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															+        pal_printf("DkThreadCreate failed for thread 2.\n"); 
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															+        return 1; 
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															+    } 
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															+ 
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															+    // 1 s should be enough even on a very busy system to start a thread and 
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															+    // then exit it again including all cleanup. 
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															+    DkThreadDelayExecution(1000000); 
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															+ 
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															+    if (thread2_started) { 
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															+        pal_printf("Thread 2 ok.\n"); 
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															+    } 
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															+ 
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															+    PAL_HANDLE thread3 = DkThreadCreate(thread3_run, NULL); 
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															+    if (!thread3) { 
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															+        pal_printf("DkThreadCreate failed for thread 3.\n"); 
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															+        return 1; 
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															+    } 
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															+ 
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															+    DkThreadDelayExecution(1000000); 
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															+ 
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															+    if (thread3_started && thread3_exit_ok) { 
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															+        pal_printf("Thread 3 ok.\n"); 
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															+    } 
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															+ 
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															+    PAL_HANDLE thread4 = DkThreadCreate(thread4_run, NULL); 
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															+    if (!thread4) { 
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															+        pal_printf("DkThreadCreate failed for thread 4.\n"); 
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															+        return 1; 
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															+    } 
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															+ 
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															+    DkThreadDelayExecution(1000000); 
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															+ 
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															+    if (thread4_started) { 
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															+        pal_printf("Thread 4 ok.\n"); 
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															+    } 
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															+ 
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															+    return 0; 
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															+} 
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