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- #include <stdatomic.h>
- #include "pal.h"
- #include "pal_debug.h"
- volatile bool dummy_true = true;
- static atomic_bool thread2_started = false;
- static atomic_bool thread3_started = false;
- static atomic_bool thread3_exit_ok = true;
- static atomic_bool thread4_started = false;
- int thread2_run(void* args) {
- pal_printf("Thread 2 started.\n");
- thread2_started = true;
- pal_printf("Exiting thread 2 by return.\n");
- return 0;
- }
- int thread3_run(void* args) {
- pal_printf("Thread 3 started.\n");
- thread3_started = true;
- pal_printf("Exiting thread 3 by DkThreadExit.\n");
- // Ensure that the compiler can't know that this should never return.
- if (dummy_true) {
- DkThreadExit(/*clear_child_tid=*/NULL);
- }
- thread3_exit_ok = false;
- pal_printf("Exiting thread 3 failed.\n");
- return 0;
- }
- int thread4_run(void* args) {
- pal_printf("Thread 4 started.\n");
- thread4_started = true;
- pal_printf("Exiting thread 4 by return.\n");
- return 0;
- }
- // If there's a thread limit, like on SGX, it should be set to exactly 2. There
- // should be only the main thread and only one other thread at a time.
- int main() {
- pal_printf("Thread 1 (main) started.\n");
- PAL_HANDLE thread2 = DkThreadCreate(thread2_run, NULL);
- if (!thread2) {
- pal_printf("DkThreadCreate failed for thread 2.\n");
- return 1;
- }
- // 1 s should be enough even on a very busy system to start a thread and
- // then exit it again including all cleanup.
- DkThreadDelayExecution(1000000);
- if (thread2_started) {
- pal_printf("Thread 2 ok.\n");
- }
- PAL_HANDLE thread3 = DkThreadCreate(thread3_run, NULL);
- if (!thread3) {
- pal_printf("DkThreadCreate failed for thread 3.\n");
- return 1;
- }
- DkThreadDelayExecution(1000000);
- if (thread3_started && thread3_exit_ok) {
- pal_printf("Thread 3 ok.\n");
- }
- PAL_HANDLE thread4 = DkThreadCreate(thread4_run, NULL);
- if (!thread4) {
- pal_printf("DkThreadCreate failed for thread 4.\n");
- return 1;
- }
- DkThreadDelayExecution(1000000);
- if (thread4_started) {
- pal_printf("Thread 4 ok.\n");
- }
- return 0;
- }
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