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- /* Copyright (C) 2017 University of North Carolina at Chapel Hill and
- Fortanix, Inc.
- This file is part of Graphene Library OS.
- Graphene Library OS is free software: you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public License
- as published by the Free Software Foundation, either version 3 of the
- License, or (at your option) any later version.
- Graphene Library OS is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>. */
- /*
- * list.h
- *
- * This file defines the list API for the PAL and Library OS.
- */
- #ifndef LIST_H
- #define LIST_H
- // Use a new list implementation
- /* This list implementation stores a pointer to the next object and casts to
- * the object, rather than using offsetof(). We try to encapsulate this
- * change in a macro for declarations, which generates a type declaration for
- * each list object (giving marginally more help from the compiler
- * in detecting bugs.
- *
- * In particular, there is a small trade-off in that the association between
- * list heads and nodes is more explicit and a few more casting errors can be
- * caught by the compiler, but we add a parameter to some functions (well,
- * macros) to pass the field of the struct.
- */
- /* How-to:
- *
- * Each list has a pointer (listp) type, and a node (list)type. We assume
- * list nodes are embedded in a larger structure; the name of this structure
- * is used as part of the list type.
- *
- * To define a listp/list pair for a struct foo:
- *
- * DEFINE_LIST(foo);
- * struct foo {
- * int x;
- * LIST_TYPE(foo) list; // The list node
- * };
- *
- * DEFINE_LISTP(foo);
- * static LISTP_TYPE(foo) the_list = LISTP_INIT;
- *
- * -----
- *
- * From here, you can use LISTP_ADD variants to add an object from the list:
- *
- * struct foo *f = malloc(sizeof(struct foo));
- * f->x = 1;
- * INIT_LIST_HEAD(f, list); // The second parameter is the structure member
- * LISTP_ADD(f, &the_list, list);
- *
- * -----
- *
- * There are a number of add variants, some that add in a given position,
- * others that add to the head or the tail.
- *
- * You can search for an object using a variant of listp_for_each_entry. The
- * safe variants are safe against deletion.
- *
- * You can remove an object from a list using LISTP_DEL.
- *
- * In this example, we delete everything with a key bigger than 5.
- *
- * LIST_TYPE(foo) *f, *n; // n is not used, just for scratch space
- * LISTP_FOR_EACH_ENTRY_SAFE(f, n, &the_list, list) {
- * if (f->x > 4) {
- * LISTP_DEL(f, &the_list, list);
- * free(f);
- * }
- * }
- *
- *
- * LISTP_SPLICE moves an entire listp onto another, and list_move_tail takes
- * an element off of one list and places it on another.
- *
- * static LISTP_TYPE(foo) other_list; // Assume it is full of goodies
- * // Move everything on other_list to the_list
- * LISTP_SPLICE_TAIL(&other_list, &the_list, list, foo); // the third argument
- * // is the field; the
- * // fourth is the type
- * // of the nodes (not
- * // the head pointer).
- *
- * // Use LISTP_EMPTY to test for emptiness of the list
- * assert(LISTP_EMPTY(&other_ist));
- *
- * // Now move back anythign less than 6 back to other_list
- * LISTP_FOR_EACH_ENTRY_SAFE(f, n, &the_list, list) {
- * if (f->x < 6)
- * LISTP_MOVE_TAIL(f, &other_list, &the_list, list);
- * }
- *
- */
- // Maybe TODO?
- //
- // Change the order of (node, head, field) -> (head, node, field)
- // drop the listp type to reduce code changes?
- // Cleaner way to express types
- // Add assertion to delete (in debugging mode) that item is on list
- // There are a few places where knowing the listp for deletion is cumbersome;
- // maybe drop this requirement?
- #include <stdbool.h>
- #ifdef DEBUG
- #include <assert.h>
- #define LIST_ASSERT(COND) assert(COND)
- #else
- #define LIST_ASSERT(COND)
- #endif
- #define LIST_TYPE(STRUCT_NAME) struct list_head##_##STRUCT_NAME
- #define LISTP_TYPE(STRUCT_NAME) struct listp##_##STRUCT_NAME
- /* Declare the enclosing struct for convenience, on
- * the assumption that this is primarily used in structure
- * definitions, and harmless if duplicated. */
- #define DEFINE_LIST(STRUCT_NAME) \
- struct STRUCT_NAME; \
- LIST_TYPE(STRUCT_NAME) { \
- struct STRUCT_NAME* next; \
- struct STRUCT_NAME* prev; \
- }
- /* We use LISTP for pointers to a list. This project only really needs
- * doubly-linked lists. We used hlists to get a single pointer for more
- * efficient hash tables, but they were still effectively doubly-linked
- * lists. */
- #define DEFINE_LISTP(STRUCT) \
- LISTP_TYPE(STRUCT) { \
- struct STRUCT* first; \
- }
- #define LISTP_INIT {NULL}
- /* A node not on a list uses NULL; on a list, you
- * store self pointers */
- #define INIT_LIST_HEAD(OBJECT, FIELD) \
- do { \
- (OBJECT)->FIELD.next = NULL; \
- (OBJECT)->FIELD.prev = NULL; \
- } while (0)
- #define INIT_LISTP(OBJECT) \
- do { \
- (OBJECT)->first = NULL; \
- } while (0)
- #define LISTP_EMPTY(HEAD) ((HEAD)->first == NULL)
- #define LIST_EMPTY(NODE, FIELD) ((NODE)->FIELD.next == NULL)
- /* This helper takes 3 arguments - all should be containing structures,
- * and the field to use for the offset to the list node */
- #define __LIST_ADD(NEW, NEXT, PREV, FIELD) \
- do { \
- __typeof__(NEW) __tmp_next = (NEXT); \
- __typeof__(NEW) __tmp_prev = (PREV); \
- __tmp_prev->FIELD.next = (NEW); \
- __tmp_next->FIELD.prev = (NEW); \
- (NEW)->FIELD.next = __tmp_next; \
- (NEW)->FIELD.prev = __tmp_prev; \
- } while (0)
- #define LIST_ADD(NEW, HEAD, FIELD) __LIST_ADD(NEW, (HEAD)->FIELD.next, HEAD, FIELD)
- #define LISTP_ADD(NEW, HEAD, FIELD) \
- do { \
- if ((HEAD)->first == NULL) { \
- (HEAD)->first = (NEW); \
- (NEW)->FIELD.next = (NEW); \
- (NEW)->FIELD.prev = (NEW); \
- } else { \
- __LIST_ADD(NEW, (HEAD)->first, (HEAD)->first->FIELD.prev, FIELD); \
- (HEAD)->first = (NEW); \
- } \
- } while (0)
- /* If NODE is defined, add NEW after NODE; if not,
- * put NEW at the front of the list */
- #define LISTP_ADD_AFTER(NEW, NODE, HEAD, FIELD) \
- do { \
- if (NODE) \
- LIST_ADD(NEW, NODE, FIELD); \
- else \
- LISTP_ADD(NEW, HEAD, FIELD); \
- } while (0)
- #define LIST_ADD_TAIL(NEW, HEAD, FIELD) __LIST_ADD(NEW, HEAD, (HEAD)->FIELD.prev, FIELD)
- #define LISTP_ADD_TAIL(NEW, HEAD, FIELD) \
- do { \
- if ((HEAD)->first == NULL) { \
- (HEAD)->first = (NEW); \
- (NEW)->FIELD.next = (NEW); \
- (NEW)->FIELD.prev = (NEW); \
- } else \
- LIST_ADD_TAIL(NEW, (HEAD)->first, FIELD); \
- } while (0)
- /* Or deletion needs to know the list root */
- #define LISTP_DEL(NODE, HEAD, FIELD) \
- do { \
- if ((HEAD)->first == (NODE)) { \
- if ((NODE)->FIELD.next == (NODE)) { \
- (HEAD)->first = NULL; \
- } else { \
- (HEAD)->first = (NODE)->FIELD.next; \
- } \
- } \
- LIST_ASSERT((NODE)->FIELD.prev->FIELD.next == (NODE)); \
- LIST_ASSERT((NODE)->FIELD.next->FIELD.prev == (NODE)); \
- (NODE)->FIELD.prev->FIELD.next = (NODE)->FIELD.next; \
- (NODE)->FIELD.next->FIELD.prev = (NODE)->FIELD.prev; \
- } while (0)
- #define LISTP_DEL_INIT(NODE, HEAD, FIELD) \
- do { \
- LISTP_DEL(NODE, HEAD, FIELD); \
- INIT_LIST_HEAD(NODE, FIELD); \
- } while (0)
- /* Keep vestigial TYPE and FIELD parameters to minimize disruption
- * when switching from Linux list implementation */
- #define LISTP_FIRST_ENTRY(LISTP, TYPE, FIELD) ((LISTP)->first)
- /* New API: return last entry in list */
- #define LISTP_LAST_ENTRY(LISTP, TYPE, FIELD) ((LISTP)->first->FIELD.prev)
- /* New API: return next entry in list */
- #define LISTP_NEXT_ENTRY(NODE, LISTP, FIELD) \
- ((NODE) == (LISTP)->first->FIELD.prev ? NULL : (NODE)->FIELD.next)
- /* New API: return previous entry in list */
- #define LISTP_PREV_ENTRY(NODE, LISTP, FIELD) ((NODE) == (LISTP)->first ? NULL : (NODE)->FIELD.prev)
- /* Vestigial - for compat with Linux list code; rename to listp?
- */
- #define LIST_ENTRY(LISTP, TYPE, FIELD) (LISTP)
- #define LISTP_FOR_EACH_ENTRY(CURSOR, HEAD, FIELD) \
- for (bool first_iter = ((CURSOR) = (HEAD)->first, !!(HEAD)->first); \
- first_iter || (CURSOR) != (HEAD)->first; \
- (CURSOR) = (CURSOR)->FIELD.next, first_iter = false)
- #define LISTP_FOR_EACH_ENTRY_REVERSE(CURSOR, HEAD, FIELD) \
- for (bool first_iter = \
- ((CURSOR) = ((HEAD)->first ? (HEAD)->first->FIELD.prev : (HEAD)->first), \
- !!(HEAD)->first); \
- first_iter || ((CURSOR) && (CURSOR)->FIELD.next != (HEAD)->first); \
- (CURSOR) = (CURSOR)->FIELD.prev, first_iter = false)
- #define LISTP_FOR_EACH_ENTRY_SAFE(CURSOR, TMP, HEAD, FIELD) \
- for (bool first_iter = ((CURSOR) = (HEAD)->first, \
- (TMP) = ((CURSOR) ? (CURSOR)->FIELD.next : (CURSOR)), !!(HEAD)->first); \
- (HEAD)->first && \
- (first_iter || (CURSOR) != (HEAD)->first); \
- /* Handle the case where the first element was removed. */ \
- first_iter = first_iter && (TMP) != (CURSOR) && (HEAD)->first == (TMP), (CURSOR) = (TMP), \
- (TMP) = (TMP)->FIELD.next)
- /* Continue safe iteration with CURSOR->next */
- #define LISTP_FOR_EACH_ENTRY_SAFE_CONTINUE(CURSOR, TMP, HEAD, FIELD) \
- for ((CURSOR) = (CURSOR)->FIELD.next, (TMP) = (CURSOR)->FIELD.next; \
- (CURSOR) != (HEAD)->first && (HEAD)->first; (CURSOR) = (TMP), (TMP) = (TMP)->FIELD.next)
- /* Assertion code written in Graphene project */
- #define CHECK_LIST_HEAD(TYPE, HEAD, FIELD) \
- do { \
- TYPE pos; \
- LISTP_FOR_EACH_ENTRY(pos, HEAD, FIELD) { \
- assert((pos->FIELD.prev != pos && pos->FIELD.next != pos) || \
- (pos->FIELD.prev == pos && pos->FIELD.next == pos)); \
- assert(pos->FIELD.prev->FIELD.next == pos); \
- assert(pos->FIELD.next->FIELD.prev == pos); \
- } \
- } while (0)
- // Add NEW to OLD at position first (assuming first is all we need for now)
- // Can probably drop TYPE with some preprocessor smarts
- #define LISTP_SPLICE(NEW, OLD, FIELD, TYPE) \
- do { \
- if (!LISTP_EMPTY(NEW)) { \
- if (LISTP_EMPTY(OLD)) { \
- (OLD)->first = (NEW)->first; \
- } else { \
- struct TYPE* last_old = (OLD)->first->FIELD.prev; \
- (OLD)->first->FIELD.prev->FIELD.next = (NEW)->first; \
- (OLD)->first->FIELD.prev = (NEW)->first->FIELD.prev; \
- (NEW)->first->FIELD.prev->FIELD.next = (OLD)->first; \
- (NEW)->first->FIELD.prev = last_old; \
- (OLD)->first = (NEW)->first; \
- } \
- } \
- } while (0)
- // Add NEW to OLD at last position
- // Can probably drop TYPE with some preprocessor smarts
- #define LISTP_SPLICE_TAIL(NEW, OLD, FIELD, TYPE) \
- do { \
- if (!LISTP_EMPTY(NEW)) { \
- if (LISTP_EMPTY(OLD)) { \
- (OLD)->first = (NEW)->first; \
- } else { \
- struct TYPE* last_old = (OLD)->first->FIELD.prev; \
- last_old->FIELD.next = (NEW)->first; \
- (OLD)->first->FIELD.prev = (NEW)->first->FIELD.prev; \
- (NEW)->first->FIELD.prev->FIELD.next = (OLD)->first; \
- (NEW)->first->FIELD.prev = last_old; \
- } \
- } \
- } while (0)
- #define LISTP_SPLICE_INIT(NEW, OLD, FIELD, TYPE) \
- do { \
- LISTP_SPLICE(NEW, OLD, FIELD, TYPE); \
- INIT_LISTP(NEW); \
- } while (0);
- #define LISTP_SPLICE_TAIL_INIT(NEW, OLD, FIELD, TYPE) \
- do { \
- LISTP_SPLICE_TAIL(NEW, OLD, FIELD, TYPE); \
- INIT_LISTP(NEW); \
- } while (0);
- // list_move_tail - delete from OLD, make tail of NEW
- #define LISTP_MOVE_TAIL(NODE, NEW, OLD, FIELD) \
- do { \
- LISTP_DEL_INIT(NODE, OLD, FIELD); \
- LISTP_ADD_TAIL(NODE, NEW, FIELD); \
- } while (0)
- #endif // LIST_H
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