AEGetLaunchTokenResponse.h 2.6 KB

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  1. /*
  2. * Copyright (C) 2011-2018 Intel Corporation. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. *
  8. * * Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * * Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in
  12. * the documentation and/or other materials provided with the
  13. * distribution.
  14. * * Neither the name of Intel Corporation nor the names of its
  15. * contributors may be used to endorse or promote products derived
  16. * from this software without specific prior written permission.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  19. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  20. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  21. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  22. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  24. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  25. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  26. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  27. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  28. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. *
  30. */
  31. #ifndef _AE_GET_LICENSE_TOKEN_H
  32. #define _AE_GET_LICENSE_TOKEN_H
  33. #include <IAEResponse.h>
  34. #include <stdint.h>
  35. namespace aesm
  36. {
  37. namespace message
  38. {
  39. class Response_GetLaunchTokenResponse;
  40. };
  41. };
  42. class AEGetLaunchTokenResponse : public IAEResponse
  43. {
  44. public:
  45. AEGetLaunchTokenResponse();
  46. AEGetLaunchTokenResponse(aesm::message::Response_GetLaunchTokenResponse& response);
  47. AEGetLaunchTokenResponse(uint32_t errorCode, uint32_t tokenLength, const uint8_t* token);
  48. AEGetLaunchTokenResponse(const AEGetLaunchTokenResponse& other);
  49. ~AEGetLaunchTokenResponse();
  50. AEMessage* serialize();
  51. bool inflateWithMessage(AEMessage* message);
  52. bool GetValues(uint32_t* result, uint8_t* token, uint32_t tokenLength) const;
  53. //operators
  54. AEGetLaunchTokenResponse& operator=(const AEGetLaunchTokenResponse& other);
  55. //checks
  56. bool check();
  57. protected:
  58. void ReleaseMemory();
  59. aesm::message::Response_GetLaunchTokenResponse* m_response;
  60. };
  61. #endif