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- #ifndef _AE_GET_LICENSE_TOKEN_H
- #define _AE_GET_LICENSE_TOKEN_H
- #include <IAEResponse.h>
- #include <stdint.h>
- namespace aesm
- {
- namespace message
- {
- class Response_GetLaunchTokenResponse;
- };
- };
- class AEGetLaunchTokenResponse : public IAEResponse
- {
- public:
- AEGetLaunchTokenResponse();
- AEGetLaunchTokenResponse(aesm::message::Response_GetLaunchTokenResponse& response);
- AEGetLaunchTokenResponse(uint32_t errorCode, uint32_t tokenLength, const uint8_t* token);
- AEGetLaunchTokenResponse(const AEGetLaunchTokenResponse& other);
- ~AEGetLaunchTokenResponse();
- AEMessage* serialize();
- bool inflateWithMessage(AEMessage* message);
- bool GetValues(uint32_t* result, uint8_t* token, uint32_t tokenLength) const;
-
- AEGetLaunchTokenResponse& operator=(const AEGetLaunchTokenResponse& other);
-
- bool check();
- protected:
- void ReleaseMemory();
- aesm::message::Response_GetLaunchTokenResponse* m_response;
- };
- #endif
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