UnixServerSocket.h 2.3 KB

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  1. /*
  2. * Copyright (C) 2011-2016 Intel Corporation. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. *
  8. * * Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * * Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in
  12. * the documentation and/or other materials provided with the
  13. * distribution.
  14. * * Neither the name of Intel Corporation nor the names of its
  15. * contributors may be used to endorse or promote products derived
  16. * from this software without specific prior written permission.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  19. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  20. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  21. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  22. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  24. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  25. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  26. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  27. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  28. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. *
  30. */
  31. #ifndef _UNIX_SERVER_SOCKET_H
  32. #define _UNIX_SERVER_SOCKET_H
  33. /*
  34. * Interface for the server socket;
  35. * Will be used to accept connections from clients.
  36. **/
  37. #include "IServerSocket.h"
  38. class UnixServerSocket: public IServerSocket
  39. {
  40. public:
  41. UnixServerSocket(const char* socketbase, const unsigned int clientTimeout = 0);
  42. virtual ~UnixServerSocket();
  43. virtual void init();
  44. virtual ICommunicationSocket* accept();
  45. virtual int getSockDescriptor() { return mSocket; }
  46. private:
  47. UnixServerSocket& operator=(const UnixServerSocket&);
  48. UnixServerSocket(const UnixServerSocket&);
  49. const char* mSocketBase;
  50. int mSocket;
  51. unsigned int mClientTimeout;
  52. };
  53. #endif