|  | @@ -1,6 +1,6 @@
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				|  |  |  /* Copyright 2007 Nick Mathewson */
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				|  |  |  /* See LICENSE for licensing information */
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				|  |  | -/* $Id: /tor/trunk/src/common/util.c 12153 2007-03-12T03:11:12.797278Z nickm  $ */
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				|  |  | +/* $Id$ */
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				|  |  |  #include <stdlib.h>
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				|  |  |  #include <string.h>
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				|  |  |  
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				|  | @@ -8,10 +8,48 @@
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				|  |  |  #include "mempool.h"
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				|  |  |  
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				|  |  |  /* OVERVIEW:
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				|  |  | - *   DOCDOC
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				|  |  | - */
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				|  |  | -
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				|  |  | -/* DRAWBACKS:
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				|  |  | + *
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				|  |  | + *     This is an implementation of memory pools for Tor cells.  It may be
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				|  |  | + *     useful for you too.
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				|  |  | + *
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				|  |  | + *     Generally, a memory pool is an allocation strategy optimized for large
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				|  |  | + *     numbers of identically-sized objects.  Rather than the elaborate arena
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				|  |  | + *     and coalescing strategeis you need to get good performance for a
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				|  |  | + *     general-purpose malloc(), pools use a series of large memory "chunks",
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				|  |  | + *     each of which is carved into a bunch of smaller "items" or
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				|  |  | + *     "allocations".
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				|  |  | + *
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				|  |  | + *     To get decent performance, you need to:
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				|  |  | + *        - Minimize the number of times you hit the underlying allocator.
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				|  |  | + *        - Try to keep accesses as local in memory as possible.
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				|  |  | + *        - Try to keep the common case fast.
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				|  |  | + *
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				|  |  | + *     Our implementation uses three lists of chunks per pool.  Each chunk can
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				|  |  | + *     be either "full" (no more room for items); "empty" (no items); or
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				|  |  | + *     "used" (not full, not empty).  There are independent doubly-linked
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				|  |  | + *     lists for each state.
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				|  |  | + *
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				|  |  | + * CREDIT:
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				|  |  | + *
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				|  |  | + *     I wrote this after looking at 3 or 4 other pooling allocators, but
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				|  |  | + *     without copying.  The strategy this most resembles (which is funny,
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				|  |  | + *     since that's the one I looked at longest ago) the pool allocator
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				|  |  | + *     underlying Python's obmalloc code.  Major differences from obmalloc's
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				|  |  | + *     pools are:
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				|  |  | + *       - We don't even try to be threadsafe.
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				|  |  | + *       - We only handle objects of one size.
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				|  |  | + *       - Our list of empty chunks is doubly-linked, not singly-linked.
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				|  |  | + *         (This could change pretty easily; it's only doubly-linked for
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				|  |  | + *         consistency.)
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				|  |  | + *       - We keep a list of full chunks (so we can have a "nuke everything"
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				|  |  | + *         function).  Obmalloc's pools leave full chunks to float unanchored.
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				|  |  | + *
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				|  |  | + *         [XXXX020 Another way to support 'nuke everything' would be to keep
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				|  |  | + *         _all_ the chunks in a doubly-linked-list.  This would have more
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				|  |  | + *         space overhead per chunk, but less pointer manipulation overhead
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				|  |  | + *         than the current approach.]
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				|  |  | + *
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				|  |  | + * LIMITATIONS:
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				|  |  |   *   - Not even slightly threadsafe.
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				|  |  |   *   - Likes to have lots of items per chunks.
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				|  |  |   *   - One pointer overhead per allocated thing.  (The alternative is
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				|  | @@ -24,12 +62,6 @@
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				|  |  |   *   - probably, chunks should always be a power of 2.
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				|  |  |   */
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				|  |  |  
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				|  |  | -/* NOTES:
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				|  |  | - *   - The algorithm is similar to the one used by Python, but assumes that
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				|  |  | - *     we'll know in advance which objects we want to pool, and doesn't
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				|  |  | - *     try to handle a zillion objects of weird different sizes.
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				|  |  | - */
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				|  |  | -
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				|  |  |  #if 1
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				|  |  |  /* Tor dependencies */
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				|  |  |  #include "orconfig.h"
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				|  | @@ -39,8 +71,12 @@
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				|  |  |  #define ALLOC(x) tor_malloc(x)
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				|  |  |  #define FREE(x) tor_free(x)
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				|  |  |  #define ASSERT(x) tor_assert(x)
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				|  |  | +#undef ALLOC_CAN_RETURN_NULL
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				|  |  |  /* End Tor dependencies */
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				|  |  |  #else
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				|  |  | +/* If you're not building this as part of Tor, you'll want to define the
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				|  |  | + * following macros.  For now, these should do as defaults.
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				|  |  | + */
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				|  |  |  #include <assert.h>
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				|  |  |  #define PREDICT_UNLIKELY(x) (x)
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				|  |  |  #define PREDICT_LIKELY(x) (x)
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				|  | @@ -49,63 +85,90 @@
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				|  |  |  #define STRUCT_OFFSET(tp, member)                       \
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				|  |  |    ((off_t) (((char*)&((tp*)0)->member)-(char*)0))
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				|  |  |  #define ASSERT(x) assert(x)
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				|  |  | +#define ALLOC_CAN_RETURN_NULL
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				|  |  |  #endif
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				|  |  |  
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				|  |  |  /* Tuning parameters */
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				|  |  | -/** DOCDOC */
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				|  |  | +/** Largest type that we need to ensure returned memory items are aligned to.
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				|  |  | + * Change this to "double" if we need to be safe for structs with doubles. */
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				|  |  |  #define ALIGNMENT_TYPE void *
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				|  |  | -/** DOCDOC */
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				|  |  | -#define ALIGNMENT sizeof(void*)
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				|  |  | -/** DOCDOC */
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				|  |  | +/** Increment that we need to align allocated  */
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				|  |  | +#define ALIGNMENT sizeof(ALIGNMENT_TYPE)
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				|  |  | +/** Largest memory chunk that we should allocate. */
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				|  |  |  #define MAX_CHUNK (8*(1L<<20))
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				|  |  | -/** DOCDOC */
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				|  |  | +/** Smallest memory chunk size that we should allocate. */
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				|  |  |  #define MIN_CHUNK 4096
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				|  |  |  
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				|  |  |  typedef struct mp_allocated_t mp_allocated_t;
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				|  |  | +typedef struct mp_chunk_t mp_chunk_t;
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				|  |  |  
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				|  |  | -/** DOCDOC */
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				|  |  | +/** Holds a single allocated item, allocated as part of a chunk. */
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				|  |  |  struct mp_allocated_t {
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				|  |  | +  /** The chunk that this item is allocated in.  This adds overhead to each
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				|  |  | +   * allocated item, thus making this implementation inappropriate for
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				|  |  | +   * very small items. */
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				|  |  |    mp_chunk_t *in_chunk;
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				|  |  |    union {
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				|  |  | +    /** If this item is free, the next item on the free list. */
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				|  |  |      mp_allocated_t *next_free;
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				|  |  | +    /** If this item is not free, the actual memory contents of this item.
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				|  |  | +     * (Not actual size.) */
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				|  |  |      char mem[1];
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				|  |  | +    /** An extra element to the union to insure correct alignment. */
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				|  |  |      ALIGNMENT_TYPE _dummy;
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				|  |  |    };
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				|  |  |  };
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				|  |  |  
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				|  |  | -/** DOCDOC */
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				|  |  | +/** 'Magic' value used to detect memory corruption. */
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				|  |  | +#define MP_CHUNK_MAGIC 0x09870123
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				|  |  | +
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				|  |  | +/** A chunk of memory.  Chunks come from malloc; we use them  */
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				|  |  |  struct mp_chunk_t {
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				|  |  | -  unsigned long magic;
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				|  |  | -  mp_chunk_t *next;
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				|  |  | -  mp_chunk_t *prev;
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				|  |  | -  mp_pool_t *pool;
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				|  |  | +  unsigned long magic; /**< Must be MP_CHUNK_MAGIC if this chunk is valid. */
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				|  |  | +  mp_chunk_t *next; /**< The next free, used, or full chunk in sequence. */
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				|  |  | +  mp_chunk_t *prev; /**< The previous free, used, or full chunk in sequence. */
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				|  |  | +  mp_pool_t *pool; /**< The pool that this chunk is part of */
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				|  |  | +  /** First free item in the freelist for this chunk.  Note that this may be
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				|  |  | +   * NULL even if this chunk is not at capacity: if so, the free memory at
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				|  |  | +   * next_mem has not yet been carved into items.
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				|  |  | +   */
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				|  |  |    mp_allocated_t *first_free;
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				|  |  | -  int n_allocated;
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				|  |  | -  int capacity;
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				|  |  | -  size_t mem_size;
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				|  |  | -  char *next_mem;
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				|  |  | -  char mem[1];
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				|  |  | +  int n_allocated; /**< Number of currently allocated items in this chunk */
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				|  |  | +  int capacity; /**< Largest number of items that can be fit into this chunk */
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				|  |  | +  size_t mem_size; /**< Number of usable bytes in mem. */
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				|  |  | +  char *next_mem; /**< Pointer into part of <b>mem</b> not yet carved up. */
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				|  |  | +  char mem[1]; /**< Storage for this chunk. (Not actual size.) */
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				|  |  |  };
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				|  |  |  
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				|  |  | -/** DOCDOC */
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				|  |  | -#define MP_CHUNK_MAGIC 0x09870123
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				|  |  |  
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				|  |  | -/** DOCDOC */
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				|  |  | +/** Number of extra bytes needed beyond mem_size to allocate a chunk. */
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				|  |  |  #define CHUNK_OVERHEAD (sizeof(mp_chunk_t)-1)
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				|  |  |  
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				|  |  | -/** DOCDOC */
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				|  |  | +/** Given a pointer to a mp_allocated_t, return a pointer to the memory
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				|  |  | + * item it holds. */
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				|  |  |  #define A2M(a) (&(a)->mem[0])
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				|  |  | -/** DOCDOC */
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				|  |  | +/** Given a pointer to a memory_item_t, return a pointer to its enclosing
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				|  |  | + * mp_allocated_t. */
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				|  |  |  #define M2A(p) ( ((char*)p) - STRUCT_OFFSET(mp_allocated_t, mem) )
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				|  |  |  
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				|  |  | -/* INVARIANT: every chunk can hold 2 or more items. */
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				|  |  | +#ifdef ALLOC_CAN_RETURN_NULL
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				|  |  | +/** If our ALLOC() macro can return NULL, check whether <b>x</b> is NULL,
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				|  |  | + * and if so, return NULL. */
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				|  |  | +#define CHECK_ALLOC(x)                           \
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				|  |  | +  if (PREDICT_UNLIKELY(!x)) { return NULL; }
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				|  |  | +#else
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				|  |  | +/** If our ALLOC() macro can't return NULL, do nothing. */
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				|  |  | +#define CHECK_ALLOC(x)
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				|  |  | +#endif
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				|  |  |  
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				|  |  | -/** DOCDOC */
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				|  |  | +/** Helper: Allocate and return a new memory chunk for <b>pool</b>.  Does not
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				|  |  | + * link the chunk into any list. */
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				|  |  |  static mp_chunk_t *
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				|  |  |  mp_chunk_new(mp_pool_t *pool)
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				|  |  |  {
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				|  |  |    size_t sz = pool->new_chunk_capacity * pool->item_alloc_size;
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				|  |  |    mp_chunk_t *chunk = ALLOC(CHUNK_OVERHEAD + sz);
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				|  |  | +  CHECK_ALLOC(chunk);
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				|  |  |    memset(chunk, 0, sizeof(mp_chunk_t)); /* Doesn't clear the whole thing. */
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				|  |  |    chunk->magic = MP_CHUNK_MAGIC;
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				|  |  |    chunk->capacity = pool->new_chunk_capacity;
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				|  | @@ -115,29 +178,44 @@ mp_chunk_new(mp_pool_t *pool)
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				|  |  |    return chunk;
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				|  |  |  }
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				|  |  |  
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				|  |  | -/** DOCDOC */
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				|  |  | +/** Return an newly allocated item from <b>pool</b>. */
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				|  |  |  void *
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				|  |  |  mp_pool_get(mp_pool_t *pool)
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				|  |  |  {
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				|  |  |    mp_chunk_t *chunk;
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				|  |  |    mp_allocated_t *allocated;
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				|  |  | +
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				|  |  |    if (PREDICT_LIKELY(pool->used_chunks != NULL)) {
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				|  |  | +    /* Common case: there is some chunk that is neither full nor empty.  Use
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				|  |  | +     * that one. (We can't use the full ones, obviously, and we should fill
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				|  |  | +     * up the used ones before we start on any empty ones. */
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				|  |  |      chunk = pool->used_chunks;
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				|  |  | +
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				|  |  |    } else if (pool->empty_chunks) {
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				|  |  | -    /* Put the most recently emptied chunk on the used list. */
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				|  |  | +    /* We have no used chunks, but we have an empty chunk that we haven't
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				|  |  | +     * freed yet: use that.  (We pull from the front of the list, which should
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				|  |  | +     * get us the most recently emptied chunk.) */
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				|  |  |      chunk = pool->empty_chunks;
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				|  |  | +
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				|  |  | +    /* Remove the chunk from the empty list. */
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				|  |  |      pool->empty_chunks = chunk->next;
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				|  |  |      if (chunk->next)
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				|  |  |        chunk->next->prev = NULL;
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				|  |  | +
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				|  |  | +    /* Put the chunk on the 'used' list*/
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				|  |  |      chunk->next = pool->used_chunks;
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				|  |  |      if (chunk->next)
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				|  |  |        chunk->next->prev = chunk;
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				|  |  |      pool->used_chunks = chunk;
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				|  |  | +
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				|  |  |      ASSERT(!chunk->prev);
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				|  |  |      --pool->n_empty_chunks;
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				|  |  |    } else {
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				|  |  | -    /* Allocate a new chunk and add it to the used list. */
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				|  |  | +    /* We have no used or empty chunks: allocate a new chunk. */
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				|  |  |      chunk = mp_chunk_new(pool);
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				|  |  | +    CHECK_ALLOC(chunk);
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				|  |  | +
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				|  |  | +    /* Add the new chunk to the used list. */
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				|  |  |      chunk->next = pool->used_chunks;
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				|  |  |      if (chunk->next)
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				|  |  |        chunk->next->prev = chunk;
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				|  | @@ -148,40 +226,52 @@ mp_pool_get(mp_pool_t *pool)
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				|  |  |    ASSERT(chunk->n_allocated < chunk->capacity);
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				|  |  |  
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				|  |  |    if (chunk->first_free) {
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				|  |  | +    /* If there's anything on the chunk's freelist, unlink it and use it. */
 | 
	
		
			
				|  |  |      allocated = chunk->first_free;
 | 
	
		
			
				|  |  |      chunk->first_free = allocated->next_free;
 | 
	
		
			
				|  |  | -    allocated->next_free = NULL; /* debugging */
 | 
	
		
			
				|  |  | +    allocated->next_free = NULL; /* For debugging; not really needed. */
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				|  |  | +    ASSERT(allocated->in_chunk == chunk);
 | 
	
		
			
				|  |  |    } else {
 | 
	
		
			
				|  |  | +    /* Otherwise, the chunk had better have some free space left on it. */
 | 
	
		
			
				|  |  |      ASSERT(chunk->next_mem + pool->item_alloc_size <=
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				|  |  |             chunk->mem + chunk->mem_size);
 | 
	
		
			
				|  |  | +
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				|  |  | +    /* Good, it did.  Let's carve off a bit of that free space, and use
 | 
	
		
			
				|  |  | +     * that. */
 | 
	
		
			
				|  |  |      allocated = (void*)chunk->next_mem;
 | 
	
		
			
				|  |  |      chunk->next_mem += pool->item_alloc_size;
 | 
	
		
			
				|  |  |      allocated->in_chunk = chunk;
 | 
	
		
			
				|  |  | +    allocated->next_free = NULL; /* For debugging; not really needed. */
 | 
	
		
			
				|  |  |    }
 | 
	
		
			
				|  |  |  
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				|  |  |    ++chunk->n_allocated;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  |    if (PREDICT_UNLIKELY(chunk->n_allocated == chunk->capacity)) {
 | 
	
		
			
				|  |  | -    /* This is now a full chunk. */
 | 
	
		
			
				|  |  | +    /* This chunk just became full. */
 | 
	
		
			
				|  |  |      ASSERT(chunk == pool->used_chunks);
 | 
	
		
			
				|  |  |      ASSERT(chunk->prev == NULL);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /* Take it off the used list. */
 | 
	
		
			
				|  |  |      pool->used_chunks = chunk->next;
 | 
	
		
			
				|  |  |      if (chunk->next)
 | 
	
		
			
				|  |  |        chunk->next->prev = NULL;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | +    /* Put it on the full list. */
 | 
	
		
			
				|  |  |      chunk->next = pool->full_chunks;
 | 
	
		
			
				|  |  |      if (chunk->next)
 | 
	
		
			
				|  |  |        chunk->next->prev = chunk;
 | 
	
		
			
				|  |  |      pool->full_chunks = chunk;
 | 
	
		
			
				|  |  |    }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | +  /* And return the memory portion of the mp_allocated_t. */
 | 
	
		
			
				|  |  |    return A2M(allocated);
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -/** DOCDOC */
 | 
	
		
			
				|  |  | +/** Return an allocated memory item to its memory pool. */
 | 
	
		
			
				|  |  |  void
 | 
	
		
			
				|  |  | -mp_pool_release(void *_item)
 | 
	
		
			
				|  |  | +mp_pool_release(void *item)
 | 
	
		
			
				|  |  |  {
 | 
	
		
			
				|  |  | -  mp_allocated_t *allocated = (void*) M2A(_item);
 | 
	
		
			
				|  |  | +  mp_allocated_t *allocated = (void*) M2A(item);
 | 
	
		
			
				|  |  |    mp_chunk_t *chunk = allocated->in_chunk;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |    ASSERT(chunk);
 | 
	
	
		
			
				|  | @@ -194,7 +284,7 @@ mp_pool_release(void *_item)
 | 
	
		
			
				|  |  |    if (PREDICT_UNLIKELY(chunk->n_allocated == chunk->capacity)) {
 | 
	
		
			
				|  |  |      /* This chunk was full and is about to be used. */
 | 
	
		
			
				|  |  |      mp_pool_t *pool = chunk->pool;
 | 
	
		
			
				|  |  | -    /* unlink from full */
 | 
	
		
			
				|  |  | +    /* unlink from the full list  */
 | 
	
		
			
				|  |  |      if (chunk->prev)
 | 
	
		
			
				|  |  |        chunk->prev->next = chunk->next;
 | 
	
		
			
				|  |  |      if (chunk->next)
 | 
	
	
		
			
				|  | @@ -202,7 +292,7 @@ mp_pool_release(void *_item)
 | 
	
		
			
				|  |  |      if (chunk == pool->full_chunks)
 | 
	
		
			
				|  |  |        pool->full_chunks = chunk->next;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -    /* link to used */
 | 
	
		
			
				|  |  | +    /* link to the used list. */
 | 
	
		
			
				|  |  |      chunk->next = pool->used_chunks;
 | 
	
		
			
				|  |  |      chunk->prev = NULL;
 | 
	
		
			
				|  |  |      if (chunk->next)
 | 
	
	
		
			
				|  | @@ -211,7 +301,8 @@ mp_pool_release(void *_item)
 | 
	
		
			
				|  |  |    } else if (PREDICT_UNLIKELY(chunk->n_allocated == 1)) {
 | 
	
		
			
				|  |  |      /* This was used and is about to be empty. */
 | 
	
		
			
				|  |  |      mp_pool_t *pool = chunk->pool;
 | 
	
		
			
				|  |  | -    /* unlink from used */
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /* Unlink from the used list */
 | 
	
		
			
				|  |  |      if (chunk->prev)
 | 
	
		
			
				|  |  |        chunk->prev->next = chunk->next;
 | 
	
		
			
				|  |  |      if (chunk->next)
 | 
	
	
		
			
				|  | @@ -219,23 +310,26 @@ mp_pool_release(void *_item)
 | 
	
		
			
				|  |  |      if (chunk == pool->used_chunks)
 | 
	
		
			
				|  |  |        pool->used_chunks = chunk->next;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -    /* link to empty */
 | 
	
		
			
				|  |  | +    /* Link to the empty list */
 | 
	
		
			
				|  |  |      chunk->next = pool->empty_chunks;
 | 
	
		
			
				|  |  |      chunk->prev = NULL;
 | 
	
		
			
				|  |  |      if (chunk->next)
 | 
	
		
			
				|  |  |        chunk->next->prev = chunk;
 | 
	
		
			
				|  |  |      pool->empty_chunks = chunk;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -    /* reset guts to defragment this chunk. */
 | 
	
		
			
				|  |  | +    /* Reset the guts of this chunk to defragment it, in case it gets
 | 
	
		
			
				|  |  | +     * used again. */
 | 
	
		
			
				|  |  |      chunk->first_free = NULL;
 | 
	
		
			
				|  |  |      chunk->next_mem = chunk->mem;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |      ++pool->n_empty_chunks;
 | 
	
		
			
				|  |  |    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  |    --chunk->n_allocated;
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -/** DOCDOC */
 | 
	
		
			
				|  |  | +/** Allocate a new memory pool to hold items of size <b>item_size</b>. We'll
 | 
	
		
			
				|  |  | + * try to fit about <b>chunk_capacity</b> items in each chunk. */
 | 
	
		
			
				|  |  |  mp_pool_t *
 | 
	
		
			
				|  |  |  mp_pool_new(size_t item_size, size_t chunk_capacity)
 | 
	
		
			
				|  |  |  {
 | 
	
	
		
			
				|  | @@ -243,29 +337,35 @@ mp_pool_new(size_t item_size, size_t chunk_capacity)
 | 
	
		
			
				|  |  |    size_t alloc_size;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |    pool = ALLOC(sizeof(mp_pool_t));
 | 
	
		
			
				|  |  | +  CHECK_ALLOC(pool);
 | 
	
		
			
				|  |  |    memset(pool, 0, sizeof(mp_pool_t));
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -  /* First, minimal size with overhead. */
 | 
	
		
			
				|  |  | +  /* First, we figure out how much space to allow per item.  We'll want to
 | 
	
		
			
				|  |  | +   * use make sure we have enough for the overhead plus the item size. */
 | 
	
		
			
				|  |  |    alloc_size = STRUCT_OFFSET(mp_allocated_t, mem) + item_size;
 | 
	
		
			
				|  |  | +  /* If the item_size is less than sizeof(next_free), we need to make
 | 
	
		
			
				|  |  | +   * the allocation bigger. */
 | 
	
		
			
				|  |  |    if (alloc_size < sizeof(mp_allocated_t))
 | 
	
		
			
				|  |  |      alloc_size = sizeof(mp_allocated_t);
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -  /* Then, round up to alignment. */
 | 
	
		
			
				|  |  | +  /* If we're not an even multiple of ALIGNMENT, round up. */
 | 
	
		
			
				|  |  |    if (alloc_size % ALIGNMENT) {
 | 
	
		
			
				|  |  |      alloc_size = alloc_size + ALIGNMENT - (alloc_size % ALIGNMENT);
 | 
	
		
			
				|  |  |    }
 | 
	
		
			
				|  |  |    if (alloc_size < ALIGNMENT)
 | 
	
		
			
				|  |  |      alloc_size = ALIGNMENT;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  |    ASSERT((alloc_size % ALIGNMENT) == 0);
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | +  /* Now we figure out how many items fit in each chunk.  We need to fit at
 | 
	
		
			
				|  |  | +   * least 2 items per chunk. No chunk can be more than MAX_CHUNK bytes long,
 | 
	
		
			
				|  |  | +   * or less than MIN_CHUNK. */
 | 
	
		
			
				|  |  | +  /* XXXX020 Try a bit harder here: we want to be a bit less than a power of
 | 
	
		
			
				|  |  | +     2, not a bit over. */
 | 
	
		
			
				|  |  |    if (chunk_capacity > MAX_CHUNK)
 | 
	
		
			
				|  |  |      chunk_capacity = MAX_CHUNK;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  |    if (chunk_capacity < alloc_size * 2 + CHUNK_OVERHEAD)
 | 
	
		
			
				|  |  |      chunk_capacity = alloc_size * 2 + CHUNK_OVERHEAD;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -  if (chunk_capacity < MIN_CHUNK) /* Guess system page size. */
 | 
	
		
			
				|  |  | +  if (chunk_capacity < MIN_CHUNK)
 | 
	
		
			
				|  |  |      chunk_capacity = MIN_CHUNK;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |    pool->new_chunk_capacity = (chunk_capacity-CHUNK_OVERHEAD) / alloc_size;
 | 
	
	
		
			
				|  | @@ -274,23 +374,33 @@ mp_pool_new(size_t item_size, size_t chunk_capacity)
 | 
	
		
			
				|  |  |    return pool;
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -/** DOCDOC */
 | 
	
		
			
				|  |  | +/** If there are more than <b>n</b> empty chunks in <b>pool</b>, free the
 | 
	
		
			
				|  |  | + * exces ones that have been empty for the longest. */
 | 
	
		
			
				|  |  |  void
 | 
	
		
			
				|  |  | -mp_pool_clean(mp_pool_t *pool)
 | 
	
		
			
				|  |  | +mp_pool_clean(mp_pool_t *pool, int n)
 | 
	
		
			
				|  |  |  {
 | 
	
		
			
				|  |  | -  if (pool->empty_chunks) {
 | 
	
		
			
				|  |  | -    mp_chunk_t *next, *chunk = pool->empty_chunks->next;
 | 
	
		
			
				|  |  | -    while (chunk) {
 | 
	
		
			
				|  |  | -      next = chunk->next;
 | 
	
		
			
				|  |  | -      FREE(chunk);
 | 
	
		
			
				|  |  | -      chunk = next;
 | 
	
		
			
				|  |  | -    }
 | 
	
		
			
				|  |  | -    pool->empty_chunks->next = NULL;
 | 
	
		
			
				|  |  | -    pool->n_empty_chunks = 1;
 | 
	
		
			
				|  |  | +  mp_chunk_t *chunk, **first_to_free;
 | 
	
		
			
				|  |  | +  first_to_free = &pool->empty_chunks;
 | 
	
		
			
				|  |  | +  while (*first_to_free && n > 0) {
 | 
	
		
			
				|  |  | +    first_to_free = &(*first_to_free)->next;
 | 
	
		
			
				|  |  | +    --n;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +  if (!*first_to_free)
 | 
	
		
			
				|  |  | +    return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  chunk = *first_to_free;
 | 
	
		
			
				|  |  | +  while (chunk) {
 | 
	
		
			
				|  |  | +    mp_chunk_t *next = chunk->next;
 | 
	
		
			
				|  |  | +    chunk->magic = 0xdeadbeef;
 | 
	
		
			
				|  |  | +    FREE(chunk);
 | 
	
		
			
				|  |  | +    --pool->n_empty_chunks;
 | 
	
		
			
				|  |  | +    chunk = next;
 | 
	
		
			
				|  |  |    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  *first_to_free = NULL;
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -/** DOCDOC */
 | 
	
		
			
				|  |  | +/** Helper: Given a list of chunks, free all the chunks in the list. */
 | 
	
		
			
				|  |  |  static void
 | 
	
		
			
				|  |  |  destroy_chunks(mp_chunk_t *chunk)
 | 
	
		
			
				|  |  |  {
 | 
	
	
		
			
				|  | @@ -303,7 +413,8 @@ destroy_chunks(mp_chunk_t *chunk)
 | 
	
		
			
				|  |  |    }
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -/** DOCDOC */
 | 
	
		
			
				|  |  | +/** Free all space held in <b>pool</b>  This makes all pointers returned from
 | 
	
		
			
				|  |  | + * mp_pool_get(<b>pool</b>) invalid. */
 | 
	
		
			
				|  |  |  void
 | 
	
		
			
				|  |  |  mp_pool_destroy(mp_pool_t *pool)
 | 
	
		
			
				|  |  |  {
 | 
	
	
		
			
				|  | @@ -314,6 +425,7 @@ mp_pool_destroy(mp_pool_t *pool)
 | 
	
		
			
				|  |  |    FREE(pool);
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | +/** Helper: make sure that a given chunk list is not corrupt. */
 | 
	
		
			
				|  |  |  static int
 | 
	
		
			
				|  |  |  assert_chunks_ok(mp_pool_t *pool, mp_chunk_t *chunk, int empty, int full)
 | 
	
		
			
				|  |  |  {
 | 
	
	
		
			
				|  | @@ -353,6 +465,7 @@ assert_chunks_ok(mp_pool_t *pool, mp_chunk_t *chunk, int empty, int full)
 | 
	
		
			
				|  |  |    return n;
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | +/** Fail with an assertion if <b>pool</b> is not internally consistent. */
 | 
	
		
			
				|  |  |  void
 | 
	
		
			
				|  |  |  mp_pool_assert_ok(mp_pool_t *pool)
 | 
	
		
			
				|  |  |  {
 |