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@@ -1014,8 +1014,7 @@ second_elapsed_callback(int fd, short event, void *args)
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/** If more than this many seconds have elapsed, probably the clock
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* jumped: doesn't count. */
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-#define NUM_JUMPED_SECONDS_BEFORE_WARN 10
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-/* This used to be 100, but I cranked it down for Mike Chiussi -RD */
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+#define NUM_JUMPED_SECONDS_BEFORE_WARN 100
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if (seconds_elapsed < NUM_JUMPED_SECONDS_BEFORE_WARN)
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stats_n_seconds_working += seconds_elapsed;
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else
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