|
@@ -53,7 +53,20 @@
|
|
|
|
|
|
3. Related issues we need to keep in mind.
|
|
|
|
|
|
-3.1. The network effect: how many nodes will you interact with?
|
|
|
+3.1. Relay and exit needs to be easy and usable.
|
|
|
+
|
|
|
+ Implicit in all of the above designs is the need to make it easy to
|
|
|
+ run a Tor server out of the box. We need to make it stable on all
|
|
|
+ common platforms (including XP), it needs to detect its available
|
|
|
+ bandwidth and not overreach that, and it needs to help the operator
|
|
|
+ through opening up ports on his firewall. Then we need a slick GUI
|
|
|
+ that lets people click a button or two rather than editing text files.
|
|
|
+
|
|
|
+ Once we've done all this, we'll need to face the big question: is
|
|
|
+ most of the barrier to growth caused by the unusability of the current
|
|
|
+ software? If so, are the rest of these incentive schemes superfluous?
|
|
|
+
|
|
|
+3.2. The network effect: how many nodes will you interact with?
|
|
|
|
|
|
One of the concerns with pairwise reputation systems is that as the
|
|
|
network gets thousands of servers, the chance that you're going to
|
|
@@ -63,7 +76,7 @@
|
|
|
means we need to be aware that this is a limitation, and plan in the
|
|
|
background for what step to take next.
|
|
|
|
|
|
-3.2. Guard nodes
|
|
|
+3.3. Guard nodes
|
|
|
|
|
|
As of Tor 0.1.1.11, Tor users pick from a small set of semi-permanent
|
|
|
"guard nodes" for their first hop of each circuit. This seems to have
|
|
@@ -80,13 +93,15 @@
|
|
|
also through indirect interaction (middle of the circuit). That way
|
|
|
you can never be sure when your guards are measuring you.
|
|
|
|
|
|
-3.3. Restricted topology: benefits and roadmap.
|
|
|
+3.4. Restricted topology: benefits and roadmap.
|
|
|
|
|
|
As the Tor network continues to grow, we will make design changes
|
|
|
to the network topology so that each node does not need to maintain
|
|
|
connections to an unbounded number of other nodes.
|
|
|
|
|
|
-3.4. Profit-maximizing vs. Altruism.
|
|
|
+ A special case here is the social network.
|
|
|
+
|
|
|
+3.5. Profit-maximizing vs. Altruism.
|
|
|
|
|
|
There are some interesting game theory questions here.
|
|
|
|
|
@@ -103,8 +118,6 @@
|
|
|
for an incentive scheme so effective that it produces thousands of
|
|
|
new servers.
|
|
|
|
|
|
-3.5. Tor design changes that need to happen.
|
|
|
-
|
|
|
4. Sample designs.
|
|
|
|
|
|
4.1. Two classes of service for circuits.
|