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Merge remote-tracking branch 'origin/maint-0.2.4'

Conflicts:
	src/or/routerlist.c
Nick Mathewson 11 anni fa
parent
commit
b163e801bc

+ 4 - 0
changes/bug7280

@@ -0,0 +1,4 @@
+  o Minor bugfixes:
+    - Fix some bugs in tor-fw-helper-natpmp when trying to build and
+      run it on Windows. More bugs likely remain. Patch from Gisle Vanem.
+      Fixes bug 7280; bugfix on 0.2.3.1-alpha.

+ 0 - 479
doc/contrib/incentives.txt

@@ -1,479 +0,0 @@
-
-                 Tor Incentives Design Brainstorms
-
-1. Goals: what do we want to achieve with an incentive scheme?
-
-1.1. Encourage users to provide good relay service (throughput, latency).
-1.2. Encourage users to allow traffic to exit the Tor network from
-     their node.
-
-2. Approaches to learning who should get priority.
-
-2.1. "Hard" or quantitative reputation tracking.
-
-   In this design, we track the number of bytes and throughput in and
-   out of nodes we interact with. When a node asks to send or receive
-   bytes, we provide service proportional to our current record of the
-   node's value. One approach is to let each circuit be either a normal
-   circuit or a premium circuit, and nodes can "spend" their value by
-   sending and receiving bytes on premium circuits: see section 4.1 for
-   details of this design. Another approach (section 4.2) would treat
-   all traffic from the node with the same priority class, and so nodes
-   that provide resources will get and provide better service on average.
-
-   This approach could be complemented with an anonymous e-cash
-   implementation to let people spend reputations gained from one context
-   in another context.
-
-2.2. "Soft" or qualitative reputation tracking.
-
-   Rather than accounting for every byte (if I owe you a byte, I don't
-   owe it anymore once you've spent it), instead I keep a general opinion
-   about each server: my opinion increases when they do good work for me,
-   and it decays with time, but it does not decrease as they send traffic.
-   Therefore we reward servers who provide value to the system without
-   nickle and diming them at each step. We also let them benefit from
-   relaying traffic for others without having to "reserve" some of the
-   payment for their own use. See section 4.3 for a possible design.
-
-2.3. Centralized opinions from the reputation servers.
-
-   The above approaches are complex and we don't have all the answers
-   for them yet. A simpler approach is just to let some central set
-   of trusted servers (say, the Tor directory servers) measure whether
-   people are contributing to the network, and provide a signal about
-   which servers should be rewarded. They can even do the measurements
-   via Tor so servers can't easily perform only when they're being
-   tested. See section 4.4.
-
-2.4. Reputation servers that aggregate opinions.
-
-   The option above has the directory servers doing all of the
-   measurements. This doesn't scale. We can set it up so we have "deputy
-   testers" -- trusted other nodes that do performance testing and report
-   their results.
-
-   If we want to be really adventurous, we could even
-   accept claims from every Tor user and build a complex weighting /
-   reputation system to decide which claims are "probably" right.
-   One possible way to implement the latter is something similar to
-   EigenTrust [http://www.stanford.edu/~sdkamvar/papers/eigentrust.pdf],
-   where the opinion of nodes with high reputation more is weighted
-   higher.
-
-3. Related issues we need to keep in mind.
-
-3.1. Relay and exit configuration needs to be easy and usable.
-
-   Implicit in all of the above designs is the need to make it easy to
-   run a Tor server out of the box. We need to make it stable on all
-   common platforms (including XP), it needs to detect its available
-   bandwidth and not overreach that, and it needs to help the operator
-   through opening up ports on his firewall. Then we need a slick GUI
-   that lets people click a button or two rather than editing text files.
-
-   Once we've done all this, we'll hit our first big question: is
-   most of the barrier to growth caused by the unusability of the current
-   software? If so, are the rest of these incentive schemes superfluous?
-
-3.2. The network effect: how many nodes will you interact with?
-
-   One of the concerns with pairwise reputation systems is that as the
-   network gets thousands of servers, the chance that you're going to
-   interact with a given server decreases. So if 90% of interactions
-   don't have any prior information, the "local" incentive schemes above
-   are going to degrade. This doesn't mean they're pointless -- it just
-   means we need to be aware that this is a limitation, and plan in the
-   background for what step to take next. (It seems that e-cash solutions
-   would scale better, though they have issues of their own.)
-
-3.3. Guard nodes
-
-   As of Tor 0.1.1.11, Tor users pick from a small set of semi-permanent
-   "guard nodes" for their first hop of each circuit. This seems like it
-   would have a big impact on pairwise reputation systems since you
-   will only be cashing in on your reputation to a few people, and it is
-   unlikely that a given pair of nodes will use each other as guard nodes.
-
-   What does this imply? For one, it means that we don't care at all
-   about the opinions of most of the servers out there -- we should
-   focus on keeping our guard nodes happy with us.
-
-   One conclusion from that is that our design needs to judge performance
-   not just through direct interaction (beginning of the circuit) but
-   also through indirect interaction (middle of the circuit). That way
-   you can never be sure when your guards are measuring you.
-
-   Both 3.2 and 3.3 may be solved by having a global notion of reputation,
-   as in 2.3 and 2.4. However, computing the global reputation from local
-   views could be expensive (O(n^2)) when the network is really large.
-
-3.4. Restricted topology: benefits and roadmap.
-
-   As the Tor network continues to grow, we will need to make design
-   changes to the network topology so that each node does not need
-   to maintain connections to an unbounded number of other nodes. For
-   anonymity's sake, we may partition the network such that all
-   the nodes have the same belief about the divisions and each node is
-   in only one partition. (The alternative is that every user fetches
-   his own random subset of the overall node list -- this is bad because
-   of intersection attacks.)
-
-   Therefore the "network horizon" for each user will stay bounded,
-   which helps against the above issues in 3.2 and 3.3.
-
-   It could be that the core of long-lived servers will all get to know
-   each other, and so the critical point that decides whether you get
-   good service is whether the core likes you. Or perhaps it will turn
-   out to work some other way.
-
-   A special case here is the social network, where the network isn't
-   partitioned randomly but instead based on some external properties.
-   Social network topologies can provide incentives in other ways, because
-   people may be more inclined to help out their friends, and more willing
-   to relay traffic if most of the traffic they are relaying comes
-   from their friends. It also opens the door for out-of-band incentive
-   schemes because of the out-of-band links in the graph.
-
-3.5. Profit-maximizing vs. Altruism.
-
-   There are some interesting game theory questions here.
-
-   First, in a volunteer culture, success is measured in public utility
-   or in public esteem. If we add a reward mechanism, there's a risk that
-   reward-maximizing behavior will surpass utility- or esteem-maximizing
-   behavior.
-
-   Specifically, if most of our servers right now are relaying traffic
-   for the good of the community, we may actually *lose* those volunteers
-   if we turn the act of relaying traffic into a selfish act.
-
-   I am not too worried about this issue for now, since we're aiming
-   for an incentive scheme so effective that it produces tens of
-   thousands of new servers.
-
-3.6. What part of the node's performance do you measure?
-
-   We keep referring to having a node measure how well the other nodes
-   receive bytes. But don't leeching clients receive bytes just as well
-   as servers?
-
-   Further, many transactions in Tor involve fetching lots of
-   bytes and not sending very many. So it seems that we want to turn
-   things around: we need to measure how quickly a node is _sending_
-   us bytes, and then only send it bytes in proportion to that.
-
-   However, a sneaky user could simply connect to a node and send some
-   traffic through it, and voila, he has performed for the network. This
-   is no good. The first fix is that we only count if you're receiving
-   bytes "backwards" in the circuit. Now the sneaky user needs to
-   construct a circuit such that his node appears later in the circuit,
-   and then send some bytes back quickly.
-
-   Maybe that complexity is sufficient to deter most lazy users. Or
-   maybe it's an argument in favor of a more penny-counting reputation
-   approach.
-
-   Addendum: I was more thinking of measuring based on who is the service
-   provider and service receiver for the circuit. Say Alice builds a
-   circuit to Bob. Then Bob is providing service to Alice, since he
-   otherwise wouldn't need to spend his bandwidth. So traffic in either
-   direction should be charged to Alice. Of course, the same attack would
-   work, namely, Bob could cheat by sending bytes back quickly. So someone
-   close to the origin needs to detect this and close the circuit, if
-   necessary. -JN
-
-3.7. What is the appropriate resource balance for servers vs. clients?
-
-   If we build a good incentive system, we'll still need to tune it
-   to provide the right bandwidth allocation -- if we reserve too much
-   bandwidth for fast servers, then we're wasting some potential, but
-   if we reserve too little, then fewer people will opt to become servers.
-   In fact, finding an optimum balance is especially hard because it's
-   a moving target: the better our incentive mechanism (and the lower
-   the barrier to setup), the more servers there will be. How do we find
-   the right balance?
-
-   One answer is that it doesn't have to be perfect: we can err on the
-   side of providing extra resources to servers. Then we will achieve our
-   desired goal -- when people complain about speed, we can tell them to
-   run a server, and they will in fact get better performance.
-
-3.8. Anonymity attack: fast connections probably come from good servers.
-
-   If only fast servers can consistently get good performance in the
-   network, they will stand out. "Oh, that connection probably came from
-   one of the top ten servers in the network." Intersection attacks over
-   time can improve the certainty of the attack.
-
-   I'm not too worried about this. First, in periods of low activity,
-   many different people might be getting good performance. This dirties
-   the intersection attack. Second, with many of these schemes, we will
-   still be uncertain whether the fast node originated the traffic, or
-   was the entry node for some other lucky user -- and we already accept
-   this level of attack in other cases such as the Murdoch-Danezis attack
-   [http://freehaven.net/anonbib/#torta05].
-
-3.9. How do we allocate bandwidth over the course of a second?
-
-   This may be a simple matter of engineering, but it still needs to be
-   addressed. Our current token bucket design refills each bucket once a
-   second. If we have N tokens in our bucket, and we don't know ahead of
-   time how many connections are going to want to send out how many bytes,
-   how do we balance providing quick service to the traffic that is
-   already here compared to providing service to potential high-importance
-   future traffic?
-
-   If we have only two classes of service, here is a simple design:
-   At each point, when we are 1/t through the second, the total number
-   of non-priority bytes we are willing to send out is N/t. Thus if N
-   priority bytes are waiting at the beginning of the second, we drain
-   our whole bucket then, and otherwise we provide some delayed service
-   to the non-priority bytes.
-
-   Does this design expand to cover the case of three priority classes?
-   Ideally we'd give each remote server its own priority number. Or
-   hopefully there's an easy design in the literature to point to --
-   this is clearly not my field.
-
-   Is our current flow control mechanism (each circuit and each stream
-   start out with a certain window, and once they've exhausted it they
-   need to receive an ack before they can send more) going to have
-   problems with this new design now that we'll be queueing more bytes
-   for less preferred nodes? If it turns out we do, the first fix is
-   to have the windows start out at zero rather than start out full --
-   it will slow down the startup phase but protect us better.
-
-   While we have outgoing cells queued for a given server, we have the
-   option of reordering them based on the priority of the previous hop.
-   Is this going to turn out to be useful? If we're the exit node (that
-   is, there is no previous hop) what priority do those cells get?
-
-   Should we do this prioritizing just for sending out bytes (as I've
-   described here) or would it help to do it also for receiving bytes?
-   See next section.
-
-3.10. Different-priority cells arriving on the same TCP connection.
-
-   In some of the proposed designs, servers want to give specific circuits
-   priority rather than having all circuits from them get the same class
-   of service.
-
-   Since Tor uses TCP's flow control for rate limiting, this constraints
-   our design choices -- it is easy to give different TCP connections
-   different priorities, but it is hard to give different cells on the
-   same connection priority, because you have to read them to know what
-   priority they're supposed to get.
-
-   There are several possible solutions though. First is that we rely on
-   the sender to reorder them so the highest priority cells (circuits) are
-   more often first. Second is that if we open two TCP connections -- one
-   for the high-priority cells, and one for the low-priority cells. (But
-   this prevents us from changing the priority of a circuit because
-   we would need to migrate it from one connection to the other.) A
-   third approach is to remember which connections have recently sent
-   us high-priority cells, and preferentially read from those connections.
-
-   Hopefully we can get away with not solving this section at all. But if
-   necessary, we can consult Ed Knightly, a Professor at Rice
-   [http://www.ece.rice.edu/~knightly/], for his extensive experience on
-   networking QoS.
-
-3.11. Global reputation system: Congestion on high reputation servers?
-
-   If the notion of reputation is global (as in 2.3 or 2.4), circuits that
-   go through successive high reputation servers would be the fastest and
-   most reliable. This would incentivize everyone, regardless of their own
-   reputation, to choose only the highest reputation servers in its
-   circuits, causing an over-congestion on those servers.
-
-   One could argue, though, that once those servers are over-congested,
-   their bandwidth per circuit drops, which would in turn lower their
-   reputation in the future. A question is whether this would overall
-   stabilize.
-
-   Another possible way is to keep a cap on reputation. In this way, a
-   fraction of servers would have the same high reputation, thus balancing
-   such load.
-
-3.12. Another anonymity attack: learning from service levels.
-
-   If reputation is local, it may be possible for an evil node to learn
-   the identity of the origin through provision of differential service.
-   For instance, the evil node provides crappy bandwidth to everyone,
-   until it finds a circuit that it wants to trace the origin, then it
-   provides good bandwidth. Now, as only those directly or indirectly
-   observing this circuit would like the evil node, it can test each node
-   by building a circuit via each node to another evil node. If the
-   bandwidth is high, it is (somewhat) likely that the node was a part of
-   the circuit.
-
-   This problem does not exist if the reputation is global and nodes only
-   follow the global reputation, i.e., completely ignore their own view.
-
-3.13. DoS through high priority traffic.
-
-   Assume there is an evil node with high reputation (or high value on
-   Alice) and this evil node wants to deny the service to Alice. What it
-   needs to do is to send a lot of traffic to Alice. To Alice, all traffic
-   from this evil node is of high priority. If the choice of circuits are
-   too based toward high priority circuits, Alice would spend most of her
-   available bandwidth on this circuit, thus providing poor bandwidth to
-   everyone else. Everyone else would start to dislike Alice, making it
-   even harder for her to forward other nodes' traffic. This could cause
-   Alice to have a low reputation, and the only high bandwidth circuit
-   Alice could use would be via the evil node.
-
-3.14. If you run a fast server, can you run your client elsewhere?
-
-   A lot of people want to run a fast server at a colocation facility,
-   and then reap the rewards using their cablemodem or DSL Tor client.
-
-   If we use anonymous micropayments, where reputation can literally
-   be transferred, this is trivial.
-
-   If we pick a design where servers accrue reputation and can only
-   use it themselves, though, the clients can configure the servers as
-   their entry nodes and "inherit" their reputation. In this approach
-   we would let servers configure a set of IP addresses or keys that get
-   "like local" service.
-
-4. Sample designs.
-
-4.1. Two classes of service for circuits.
-
-   Whenever a circuit is built, it is specified by the origin which class,
-   either "premium" or "normal", this circuit belongs. A premium circuit
-   gets preferred treatment at each node. A node "spends" its value, which
-   it earned a priori by providing service, to the next node by sending
-   and receiving bytes. Once a node has overspent its values, the circuit
-   cannot stay as premium. It either breaks or converts into a normal
-   circuit. Each node also reserves a small portion of bandwidth for
-   normal circuits to prevent starvation.
-
-   Pro: Even if a node has no value to spend, it can still use normal
-   circuits. This allow casual user to use Tor without forcing them to run
-   a server.
-
-   Pro: Nodes have incentive to forward traffic as quick and as much as
-   possible to accumulate value.
-
-   Con: There is no proactive method for a node to rebalance its debt. It
-   has to wait until there happens to be a circuit in the opposite
-   direction.
-
-   Con: A node needs to build circuits in such a way that each node in the
-   circuit has to have good values to the next node. This requires
-   non-local knowledge and makes circuits less reliable as the values are
-   used up in the circuit.
-
-   Con: May discourage nodes to forward traffic in some circuits, as they
-   worry about spending more useful values to get less useful values in
-   return.
-
-4.2. Treat all the traffic from the node with the same service;
-     hard reputation system.
-
-   This design is similar to 4.1, except that instead of having two
-   classes of circuits, there is only one. All the circuits are
-   prioritized based on the value of the interacting node.
-
-   Pro: It is simpler to design and give priority based on connections,
-   not circuits.
-
-   Con: A node only needs to keep a few guard nodes happy to forward their
-   traffic.
-
-   Con: Same as in 4.1, may discourage nodes to forward traffic in some
-   circuits, as they worry about spending more useful values to get less
-   useful values in return.
-
-4.3. Treat all the traffic from the node with the same service;
-     soft reputation system.
-
-   Rather than a guaranteed system with accounting (as 4.1 and 4.2),
-   we instead try for a best-effort system. All bytes are in the same
-   class of service. You keep track of other Tors by key, and give them
-   service proportional to the service they have given you. That is, in
-   the past when you have tried to push bytes through them, you track the
-   number of bytes and the average bandwidth, and use that to weight the
-   priority of their connections if they try to push bytes through you.
-
-   Now you're going to get minimum service if you don't ever push bytes
-   for other people, and you get increasingly improved service the more
-   active you are. We should have memories fade over time (we'll have
-   to tune that, which could be quite hard).
-
-   Pro: Sybil attacks are pointless because new identities get lowest
-   priority.
-
-   Pro: Smoothly handles periods of both low and high network load. Rather
-   than keeping track of the ratio/difference between what he's done for
-   you and what you've done for him, simply keep track of what he's done
-   for you, and give him priority based on that.
-
-   Based on 3.3 above, it seems we should reward all the nodes in our
-   path, not just the first one -- otherwise the node can provide good
-   service only to its guards. On the other hand, there might be a
-   second-order effect where you want nodes to like you so that *when*
-   your guards choose you for a circuit, they'll be able to get good
-   performance. This tradeoff needs more simulation/analysis.
-
-   This approach focuses on incenting people to relay traffic, but it
-   doesn't do much for incenting them to allow exits. It may help in
-   one way through: if there are few exits, then they will attract a
-   lot of use, so lots of people will like them, so when they try to
-   use the network they will find their first hop to be particularly
-   pleasant. After that they're like the rest of the world though. (An
-   alternative would be to reward exit nodes with higher values. At the
-   extreme, we could even ask the directory servers to suggest the extra
-   values, based on the current availability of exit nodes.)
-
-   Pro: this is a pretty easy design to add; and it can be phased in
-   incrementally simply by having new nodes behave differently.
-
-4.4. Centralized opinions from the reputation servers.
-
-   Have a set of official measurers who spot-check servers from the
-   directory to see if they really do offer roughly the bandwidth
-   they advertise. Include these observations in the directory. (For
-   simplicity, the directory servers could be the measurers.) Then Tor
-   servers give priority to other servers. We'd like to weight the
-   priority by advertised bandwidth to encourage people to donate more,
-   but it seems hard to distinguish between a slow server and a busy
-   server.
-
-   The spot-checking can be done anonymously to prevent selectively
-   performing only for the measurers, because hey, we have an anonymity
-   network.
-
-   We could also reward exit nodes by giving them better priority, but
-   like above this only will affect their first hop. Another problem
-   is that it's darn hard to spot-check whether a server allows exits
-   to all the pieces of the Internet that it claims to. If necessary,
-   perhaps this can be solved by a distributed reporting mechanism,
-   where clients that can reach a site from one exit but not another
-   anonymously submit that site to the measurers, who verify.
-
-   A last problem is that since directory servers will be doing their
-   tests directly (easy to detect) or indirectly (through other Tor
-   servers), then we know that we can get away with poor performance for
-   people that aren't listed in the directory. Maybe we can turn this
-   around and call it a feature though -- another reason to get listed
-   in the directory.
-
-5. Recommendations and next steps.
-
-5.1. Simulation.
-
-   For simulation trace, we can use two: one is what we obtained from Tor
-   and one from existing web traces.
-
-   We want to simulate all the four cases in 4.1-4. For 4.4, we may want
-   to look at two variations: (1) the directory servers check the
-   bandwidth themselves through Tor; (2) each node reports their perceived
-   values on other nodes, while the directory servers use EigenTrust to
-   compute global reputation and broadcast those.
-
-5.2. Deploying into existing Tor network.
-

+ 0 - 5
src/common/container.h

@@ -675,11 +675,6 @@ median_int32(int32_t *array, int n_elements)
 {
   return find_nth_int32(array, n_elements, (n_elements-1)/2);
 }
-static INLINE long
-median_long(long *array, int n_elements)
-{
-  return find_nth_long(array, n_elements, (n_elements-1)/2);
-}
 
 #endif
 

+ 2 - 2
src/common/crypto.c

@@ -113,8 +113,8 @@ crypto_get_rsa_padding_overhead(int padding)
 {
   switch (padding)
     {
-    case RSA_PKCS1_OAEP_PADDING: return 42;
-    case RSA_PKCS1_PADDING: return 11;
+    case RSA_PKCS1_OAEP_PADDING: return PKCS1_OAEP_PADDING_OVERHEAD;
+    case RSA_PKCS1_PADDING: return PKCS1_PADDING_OVERHEAD;
     default: tor_assert(0); return -1;
     }
 }

+ 0 - 109
src/common/util.c

@@ -1176,119 +1176,10 @@ escaped(const char *s)
   return escaped_val_;
 }
 
-/** Rudimentary string wrapping code: given a un-wrapped <b>string</b> (no
- * newlines!), break the string into newline-terminated lines of no more than
- * <b>width</b> characters long (not counting newline) and insert them into
- * <b>out</b> in order.  Precede the first line with prefix0, and subsequent
- * lines with prefixRest.
- */
-/* This uses a stupid greedy wrapping algorithm right now:
- *  - For each line:
- *    - Try to fit as much stuff as possible, but break on a space.
- *    - If the first "word" of the line will extend beyond the allowable
- *      width, break the word at the end of the width.
- */
-void
-wrap_string(smartlist_t *out, const char *string, size_t width,
-            const char *prefix0, const char *prefixRest)
-{
-  size_t p0Len, pRestLen, pCurLen;
-  const char *eos, *prefixCur;
-  tor_assert(out);
-  tor_assert(string);
-  tor_assert(width);
-  if (!prefix0)
-    prefix0 = "";
-  if (!prefixRest)
-    prefixRest = "";
-
-  p0Len = strlen(prefix0);
-  pRestLen = strlen(prefixRest);
-  tor_assert(width > p0Len && width > pRestLen);
-  eos = strchr(string, '\0');
-  tor_assert(eos);
-  pCurLen = p0Len;
-  prefixCur = prefix0;
-
-  while ((eos-string)+pCurLen > width) {
-    const char *eol = string + width - pCurLen;
-    while (eol > string && *eol != ' ')
-      --eol;
-    /* eol is now the last space that can fit, or the start of the string. */
-    if (eol > string) {
-      size_t line_len = (eol-string) + pCurLen + 2;
-      char *line = tor_malloc(line_len);
-      memcpy(line, prefixCur, pCurLen);
-      memcpy(line+pCurLen, string, eol-string);
-      line[line_len-2] = '\n';
-      line[line_len-1] = '\0';
-      smartlist_add(out, line);
-      string = eol + 1;
-    } else {
-      size_t line_len = width + 2;
-      char *line = tor_malloc(line_len);
-      memcpy(line, prefixCur, pCurLen);
-      memcpy(line+pCurLen, string, width - pCurLen);
-      line[line_len-2] = '\n';
-      line[line_len-1] = '\0';
-      smartlist_add(out, line);
-      string += width-pCurLen;
-    }
-    prefixCur = prefixRest;
-    pCurLen = pRestLen;
-  }
-
-  if (string < eos) {
-    size_t line_len = (eos-string) + pCurLen + 2;
-    char *line = tor_malloc(line_len);
-    memcpy(line, prefixCur, pCurLen);
-    memcpy(line+pCurLen, string, eos-string);
-    line[line_len-2] = '\n';
-    line[line_len-1] = '\0';
-    smartlist_add(out, line);
-  }
-}
-
 /* =====
  * Time
  * ===== */
 
-/**
- * Converts struct timeval to a double value.
- * Preserves microsecond precision, but just barely.
- * Error is approx +/- 0.1 usec when dealing with epoch values.
- */
-double
-tv_to_double(const struct timeval *tv)
-{
-  double conv = tv->tv_sec;
-  conv += tv->tv_usec/1000000.0;
-  return conv;
-}
-
-/**
- * Converts timeval to milliseconds.
- */
-int64_t
-tv_to_msec(const struct timeval *tv)
-{
-  int64_t conv = ((int64_t)tv->tv_sec)*1000L;
-  /* Round ghetto-style */
-  conv += ((int64_t)tv->tv_usec+500)/1000L;
-  return conv;
-}
-
-/**
- * Converts timeval to microseconds.
- */
-int64_t
-tv_to_usec(const struct timeval *tv)
-{
-  int64_t conv = ((int64_t)tv->tv_sec)*1000000L;
-  conv += tv->tv_usec;
-  return conv;
-}
-
 /** Return the number of microseconds elapsed between *start and *end.
  */
 long

+ 0 - 6
src/common/util.h

@@ -112,7 +112,6 @@ extern int dmalloc_free(const char *file, const int line, void *pnt,
 #define tor_malloc(size)       tor_malloc_(size DMALLOC_ARGS)
 #define tor_malloc_zero(size)  tor_malloc_zero_(size DMALLOC_ARGS)
 #define tor_calloc(nmemb,size) tor_calloc_(nmemb, size DMALLOC_ARGS)
-#define tor_malloc_roundup(szp) _tor_malloc_roundup(szp DMALLOC_ARGS)
 #define tor_realloc(ptr, size) tor_realloc_(ptr, size DMALLOC_ARGS)
 #define tor_strdup(s)          tor_strdup_(s DMALLOC_ARGS)
 #define tor_strndup(s, n)      tor_strndup_(s, n DMALLOC_ARGS)
@@ -216,8 +215,6 @@ int tor_digest256_is_zero(const char *digest);
 char *esc_for_log(const char *string) ATTR_MALLOC;
 const char *escaped(const char *string);
 struct smartlist_t;
-void wrap_string(struct smartlist_t *out, const char *string, size_t width,
-                 const char *prefix0, const char *prefixRest);
 int tor_vsscanf(const char *buf, const char *pattern, va_list ap)
 #ifdef __GNUC__
   __attribute__((format(scanf, 2, 0)))
@@ -240,9 +237,6 @@ void base16_encode(char *dest, size_t destlen, const char *src, size_t srclen);
 int base16_decode(char *dest, size_t destlen, const char *src, size_t srclen);
 
 /* Time helpers */
-double tv_to_double(const struct timeval *tv);
-int64_t tv_to_msec(const struct timeval *tv);
-int64_t tv_to_usec(const struct timeval *tv);
 long tv_udiff(const struct timeval *start, const struct timeval *end);
 long tv_mdiff(const struct timeval *start, const struct timeval *end);
 int tor_timegm(const struct tm *tm, time_t *time_out);

+ 0 - 1
src/or/dirserv.h

@@ -76,7 +76,6 @@ int directory_fetches_from_authorities(const or_options_t *options);
 int directory_fetches_dir_info_early(const or_options_t *options);
 int directory_fetches_dir_info_later(const or_options_t *options);
 int directory_caches_v2_dir_info(const or_options_t *options);
-#define directory_caches_v1_dir_info(o) directory_caches_v2_dir_info(o)
 int directory_caches_unknown_auth_certs(const or_options_t *options);
 int directory_caches_dir_info(const or_options_t *options);
 int directory_permits_begindir_requests(const or_options_t *options);

+ 0 - 4
src/or/hibernate.c

@@ -506,10 +506,6 @@ accounting_run_housekeeping(time_t now)
   }
 }
 
-/** When we have no idea how fast we are, how long do we assume it will take
- * us to exhaust our bandwidth? */
-#define GUESS_TIME_TO_USE_BANDWIDTH (24*60*60)
-
 /** Based on our interval and our estimated bandwidth, choose a
  * deterministic (but random-ish) time to wake up. */
 static void

+ 0 - 4
src/or/main.c

@@ -158,10 +158,6 @@ int can_complete_circuit=0;
 /** How long do we let a directory connection stall before expiring it? */
 #define DIR_CONN_MAX_STALL (5*60)
 
-/** How long do we let OR connections handshake before we decide that
- * they are obsolete? */
-#define TLS_HANDSHAKE_TIMEOUT (60)
-
 /** Decides our behavior when no logs are configured/before any
  * logs have been configured.  For 0, we log notice to stdout as normal.
  * For 1, we log warnings only.  For 2, we log nothing.

+ 0 - 12
src/or/networkstatus.c

@@ -1432,18 +1432,6 @@ consensus_is_waiting_for_certs(void)
     ? 1 : 0;
 }
 
-/** Return the network status with a given identity digest. */
-networkstatus_v2_t *
-networkstatus_v2_get_by_digest(const char *digest)
-{
-  SMARTLIST_FOREACH(networkstatus_v2_list, networkstatus_v2_t *, ns,
-    {
-      if (tor_memeq(ns->identity_digest, digest, DIGEST_LEN))
-        return ns;
-    });
-  return NULL;
-}
-
 /** Return the most recent consensus that we have downloaded, or NULL if we
  * don't have one. */
 networkstatus_t *

+ 0 - 1
src/or/networkstatus.h

@@ -75,7 +75,6 @@ void update_certificate_downloads(time_t now);
 int consensus_is_waiting_for_certs(void);
 int client_would_use_router(const routerstatus_t *rs, time_t now,
                             const or_options_t *options);
-networkstatus_v2_t *networkstatus_v2_get_by_digest(const char *digest);
 networkstatus_t *networkstatus_get_latest_consensus(void);
 networkstatus_t *networkstatus_get_latest_consensus_by_flavor(
                                                   consensus_flavor_t f);

+ 0 - 9
src/or/or.h

@@ -4465,15 +4465,6 @@ typedef struct vote_timing_t {
 
 /********************************* geoip.c **************************/
 
-/** Round all GeoIP results to the next multiple of this value, to avoid
- * leaking information. */
-#define DIR_RECORD_USAGE_GRANULARITY 8
-/** Time interval: Flush geoip data to disk this often. */
-#define DIR_ENTRY_RECORD_USAGE_RETAIN_IPS (24*60*60)
-/** How long do we have to have observed per-country request history before
- * we are willing to talk about it? */
-#define DIR_RECORD_USAGE_MIN_OBSERVATION_TIME (12*60*60)
-
 /** Indicates an action that we might be noting geoip statistics on.
  * Note that if we're noticing CONNECT, we're a bridge, and if we're noticing
  * the others, we're not.

+ 0 - 7
src/or/rendcommon.c

@@ -1452,13 +1452,6 @@ rend_process_relay_cell(circuit_t *circ, const crypt_path_t *layer_hint,
              command);
 }
 
-/** Return the number of entries in our rendezvous descriptor cache. */
-int
-rend_cache_size(void)
-{
-  return strmap_size(rend_cache);
-}
-
 /** Allocate and return a new rend_data_t with the same
  * contents as <b>query</b>. */
 rend_data_t *

+ 0 - 1
src/or/rendcommon.h

@@ -49,7 +49,6 @@ int rend_cache_store(const char *desc, size_t desc_len, int published,
 int rend_cache_store_v2_desc_as_client(const char *desc,
                                        const rend_data_t *rend_query);
 int rend_cache_store_v2_desc_as_dir(const char *desc);
-int rend_cache_size(void);
 int rend_encode_v2_descriptors(smartlist_t *descs_out,
                                rend_service_descriptor_t *desc, time_t now,
                                uint8_t period, rend_auth_type_t auth_type,

+ 0 - 1
src/or/routerlist.c

@@ -337,7 +337,6 @@ trusted_dirs_remove_old_certs(void)
   time_t now = time(NULL);
 #define DEAD_CERT_LIFETIME (2*24*60*60)
 #define OLD_CERT_LIFETIME (7*24*60*60)
-#define CERT_EXPIRY_SKEW (60*60)
   if (!trusted_dir_certs)
     return;
 

+ 0 - 4
src/or/transports.c

@@ -124,10 +124,6 @@ static INLINE void free_execve_args(char **arg);
 #define PROTO_CMETHODS_DONE "CMETHODS DONE"
 #define PROTO_SMETHODS_DONE "SMETHODS DONE"
 
-/** Number of environment variables for managed proxy clients/servers. */
-#define ENVIRON_SIZE_CLIENT 3
-#define ENVIRON_SIZE_SERVER 7 /* XXX known to be too high, but that's ok */
-
 /** The first and only supported - at the moment - configuration
     protocol version. */
 #define PROTO_VERSION_ONE 1

+ 0 - 5
src/test/test.c

@@ -2066,11 +2066,6 @@ const struct testcase_setup_t legacy_setup = {
 
 #define ENT(name)                                                       \
   { #name, legacy_test_helper, 0, &legacy_setup, test_ ## name }
-#define SUBENT(group, name)                                             \
-  { #group "_" #name, legacy_test_helper, 0, &legacy_setup,             \
-      test_ ## group ## _ ## name }
-#define DISABLED(name)                                                  \
-  { #name, legacy_test_helper, TT_SKIP, &legacy_setup, test_ ## name }
 #define FORK(name)                                                      \
   { #name, legacy_test_helper, TT_FORK, &legacy_setup, test_ ## name }
 

+ 0 - 2
src/test/test_dir.c

@@ -407,10 +407,8 @@ test_dir_split_fps(void *testdata)
     "0123456789ABCdef0123456789ABCdef0123456789ABCdef0123456789ABCdef"
 #define B64_1 "/g2v+JEnOJvGdVhpEjEjRVEZPu4"
 #define B64_2 "3q2+75mZmZERERmZmRERERHwC6Q"
-#define B64_3 "sz/wDbM/8A2zP/ANsz/wDbM/8A0"
 #define B64_256_1 "8/Pz8/u7vz8/Pz+7vz8/Pz+7u/Pz8/P7u/Pz8/P7u78"
 #define B64_256_2 "zMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMw"
-#define B64_256_3 "ASNFZ4mrze8BI0VniavN7wEjRWeJq83vASNFZ4mrze8"
 
   /* no flags set */
   dir_split_resource_into_fingerprints("A+C+B", sl, NULL, 0);

+ 0 - 73
src/test/test_util.c

@@ -1054,79 +1054,6 @@ test_util_strmisc(void)
     test_assert(!tor_memstr(haystack, 7, "ababcade"));
   }
 
-  /* Test wrap_string */
-  {
-    smartlist_t *sl = smartlist_new();
-    wrap_string(sl,
-                "This is a test of string wrapping functionality: woot. "
-                    "a functionality? w00t w00t...!",
-                10, "", "");
-    cp = smartlist_join_strings(sl, "", 0, NULL);
-    test_streq(cp,
-            "This is a\ntest of\nstring\nwrapping\nfunctional\nity: woot.\n"
-               "a\nfunctional\nity? w00t\nw00t...!\n");
-    tor_free(cp);
-    SMARTLIST_FOREACH(sl, char *, cp, tor_free(cp));
-    smartlist_clear(sl);
-
-    wrap_string(sl, "This is a test of string wrapping functionality: woot.",
-                16, "### ", "# ");
-    cp = smartlist_join_strings(sl, "", 0, NULL);
-    test_streq(cp,
-             "### This is a\n# test of string\n# wrapping\n# functionality:\n"
-             "# woot.\n");
-    tor_free(cp);
-    SMARTLIST_FOREACH(sl, char *, cp, tor_free(cp));
-    smartlist_clear(sl);
-
-    wrap_string(sl, "A test of string wrapping...", 6, "### ", "# ");
-    cp = smartlist_join_strings(sl, "", 0, NULL);
-    test_streq(cp,
-               "### A\n# test\n# of\n# stri\n# ng\n# wrap\n# ping\n# ...\n");
-    tor_free(cp);
-    SMARTLIST_FOREACH(sl, char *, cp, tor_free(cp));
-    smartlist_clear(sl);
-
-    wrap_string(sl, "Wrapping test", 6, "#### ", "# ");
-    cp = smartlist_join_strings(sl, "", 0, NULL);
-    test_streq(cp, "#### W\n# rapp\n# ing\n# test\n");
-    tor_free(cp);
-    SMARTLIST_FOREACH(sl, char *, cp, tor_free(cp));
-    smartlist_clear(sl);
-
-    wrap_string(sl, "Small test", 6, "### ", "#### ");
-    cp = smartlist_join_strings(sl, "", 0, NULL);
-    test_streq(cp, "### Sm\n#### a\n#### l\n#### l\n#### t\n#### e"
-                   "\n#### s\n#### t\n");
-    tor_free(cp);
-    SMARTLIST_FOREACH(sl, char *, cp, tor_free(cp));
-    smartlist_clear(sl);
-
-    wrap_string(sl, "First null", 6, NULL, "> ");
-    cp = smartlist_join_strings(sl, "", 0, NULL);
-    test_streq(cp, "First\n> null\n");
-    tor_free(cp);
-    SMARTLIST_FOREACH(sl, char *, cp, tor_free(cp));
-    smartlist_clear(sl);
-
-    wrap_string(sl, "Second null", 6, "> ", NULL);
-    cp = smartlist_join_strings(sl, "", 0, NULL);
-    test_streq(cp, "> Seco\nnd\nnull\n");
-    tor_free(cp);
-    SMARTLIST_FOREACH(sl, char *, cp, tor_free(cp));
-    smartlist_clear(sl);
-
-    wrap_string(sl, "Both null", 6, NULL, NULL);
-    cp = smartlist_join_strings(sl, "", 0, NULL);
-    test_streq(cp, "Both\nnull\n");
-    tor_free(cp);
-    SMARTLIST_FOREACH(sl, char *, cp, tor_free(cp));
-    smartlist_free(sl);
-
-    /* Can't test prefixes that have the same length as the line width, because
-       the function has an assert */
-  }
-
   /* Test hex_str */
   {
     char binary_data[68];

+ 9 - 5
src/tools/tor-fw-helper/tor-fw-helper-natpmp.c

@@ -93,16 +93,20 @@ wait_until_fd_readable(tor_socket_t fd, struct timeval *timeout)
 {
   int r;
   fd_set fds;
+
+#ifndef WIN32
   if (fd >= FD_SETSIZE) {
     fprintf(stderr, "E: NAT-PMP FD_SETSIZE error %d\n", fd);
     return -1;
   }
+#endif
+
   FD_ZERO(&fds);
   FD_SET(fd, &fds);
   r = select(fd+1, &fds, NULL, NULL, timeout);
   if (r == -1) {
     fprintf(stderr, "V: select failed in wait_until_fd_readable: %s\n",
-            strerror(errno));
+            tor_socket_strerror(tor_socket_errno(fd)));
     return -1;
   }
   /* XXXX we should really check to see whether fd was readable, or we timed
@@ -140,12 +144,12 @@ tor_natpmp_add_tcp_mapping(uint16_t internal_port, uint16_t external_port,
     if (is_verbose)
       fprintf(stderr, "V: attempting to readnatpmpreponseorretry...\n");
     r = readnatpmpresponseorretry(&(state->natpmp), &(state->response));
-    sav_errno = errno;
+    sav_errno = tor_socket_errno(state->natpmp.s);
 
     if (r<0 && r!=NATPMP_TRYAGAIN) {
       fprintf(stderr, "E: readnatpmpresponseorretry failed %d\n", r);
       fprintf(stderr, "E: errno=%d '%s'\n", sav_errno,
-              strerror(sav_errno));
+              tor_socket_strerror(sav_errno));
     }
 
   } while (r == NATPMP_TRYAGAIN);
@@ -198,7 +202,7 @@ tor_natpmp_fetch_public_ip(tor_fw_options_t *tor_fw_options,
     if (tor_fw_options->verbose)
       fprintf(stderr, "V: NAT-PMP attempting to read reponse...\n");
     r = readnatpmpresponseorretry(&(state->natpmp), &(state->response));
-    sav_errno = errno;
+    sav_errno = tor_socket_errno(state->natpmp.s);
 
     if (tor_fw_options->verbose)
       fprintf(stderr, "V: NAT-PMP readnatpmpresponseorretry returned"
@@ -208,7 +212,7 @@ tor_natpmp_fetch_public_ip(tor_fw_options_t *tor_fw_options,
       fprintf(stderr, "E: NAT-PMP readnatpmpresponseorretry failed %d\n",
               r);
       fprintf(stderr, "E: NAT-PMP errno=%d '%s'\n", sav_errno,
-              strerror(sav_errno));
+              tor_socket_strerror(sav_errno));
     }
 
   } while (r == NATPMP_TRYAGAIN );

+ 1 - 1
src/tools/tor-fw-helper/tor-fw-helper.c

@@ -100,7 +100,7 @@ usage(void)
           " [-T|--Test]\n"
           " [-v|--verbose]\n"
           " [-g|--fetch-public-ip]\n"
-          " [-p|--forward-port ([<external port>]:<internal port>])\n");
+          " [-p|--forward-port ([<external port>]:<internal port>)]\n");
 }
 
 /** Log commandline options to a hardcoded file <b>tor-fw-helper.log</b> in the