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REUSEADDR on normal places means you can rebind to the port
right after somebody else has let it go. But REUSEADDR on win32
means to let you bind to the port _even when somebody else
already has it bound_. So, don't do that on Win32.


svn:r3867

Roger Dingledine 20 years ago
parent
commit
bd37c9a3bd
1 changed files with 8 additions and 0 deletions
  1. 8 0
      src/or/connection.c

+ 8 - 0
src/or/connection.c

@@ -401,7 +401,9 @@ static int connection_create_listener(const char *bindaddress, uint16_t bindport
   uint16_t usePort;
   uint32_t addr;
   int s; /* the socket we're going to make */
+#ifndef MS_WINDOWS
   int one=1;
+#endif
 
   memset(&bindaddr,0,sizeof(struct sockaddr_in));
   if (parse_addr_port(bindaddress, NULL, &addr, &usePort)<0) {
@@ -425,7 +427,13 @@ static int connection_create_listener(const char *bindaddress, uint16_t bindport
     return -1;
   }
 
+#ifndef MS_WINDOWS
+  /* REUSEADDR on normal places means you can rebind to the port
+   * right after somebody else has let it go. But REUSEADDR on win32
+   * means to let you bind to the port _even when somebody else
+   * already has it bound_. So, don't do that on Win32. */
   setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (void*) &one, sizeof(one));
+#endif
 
   if (bind(s,(struct sockaddr *)&bindaddr,sizeof(bindaddr)) < 0) {
     log_fn(LOG_WARN,"Could not bind to port %u: %s",usePort,