| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479 | 
                 Tor Incentives Design Brainstorms1. Goals: what do we want to achieve with an incentive scheme?1.1. Encourage users to provide good relay service (throughput, latency).1.2. Encourage users to allow traffic to exit the Tor network from     their node.2. Approaches to learning who should get priority.2.1. "Hard" or quantitative reputation tracking.   In this design, we track the number of bytes and throughput in and   out of nodes we interact with. When a node asks to send or receive   bytes, we provide service proportional to our current record of the   node's value. One approach is to let each circuit be either a normal   circuit or a premium circuit, and nodes can "spend" their value by   sending and receiving bytes on premium circuits: see section 4.1 for   details of this design. Another approach (section 4.2) would treat   all traffic from the node with the same priority class, and so nodes   that provide resources will get and provide better service on average.   This approach could be complemented with an anonymous e-cash   implementation to let people spend reputations gained from one context   in another context.2.2. "Soft" or qualitative reputation tracking.   Rather than accounting for every byte (if I owe you a byte, I don't   owe it anymore once you've spent it), instead I keep a general opinion   about each server: my opinion increases when they do good work for me,   and it decays with time, but it does not decrease as they send traffic.   Therefore we reward servers who provide value to the system without   nickle and diming them at each step. We also let them benefit from   relaying traffic for others without having to "reserve" some of the   payment for their own use. See section 4.3 for a possible design.2.3. Centralized opinions from the reputation servers.   The above approaches are complex and we don't have all the answers   for them yet. A simpler approach is just to let some central set   of trusted servers (say, the Tor directory servers) measure whether   people are contributing to the network, and provide a signal about   which servers should be rewarded. They can even do the measurements   via Tor so servers can't easily perform only when they're being   tested. See section 4.4.2.4. Reputation servers that aggregate opinions.   The option above has the directory servers doing all of the   measurements. This doesn't scale. We can set it up so we have "deputy   testers" -- trusted other nodes that do performance testing and report   their results.   If we want to be really adventurous, we could even   accept claims from every Tor user and build a complex weighting /   reputation system to decide which claims are "probably" right.   One possible way to implement the latter is something similar to   EigenTrust [http://www.stanford.edu/~sdkamvar/papers/eigentrust.pdf],   where the opinion of nodes with high reputation more is weighted   higher.3. Related issues we need to keep in mind.3.1. Relay and exit configuration needs to be easy and usable.   Implicit in all of the above designs is the need to make it easy to   run a Tor server out of the box. We need to make it stable on all   common platforms (including XP), it needs to detect its available   bandwidth and not overreach that, and it needs to help the operator   through opening up ports on his firewall. Then we need a slick GUI   that lets people click a button or two rather than editing text files.   Once we've done all this, we'll hit our first big question: is   most of the barrier to growth caused by the unusability of the current   software? If so, are the rest of these incentive schemes superfluous?3.2. The network effect: how many nodes will you interact with?   One of the concerns with pairwise reputation systems is that as the   network gets thousands of servers, the chance that you're going to   interact with a given server decreases. So if 90% of interactions   don't have any prior information, the "local" incentive schemes above   are going to degrade. This doesn't mean they're pointless -- it just   means we need to be aware that this is a limitation, and plan in the   background for what step to take next. (It seems that e-cash solutions   would scale better, though they have issues of their own.)3.3. Guard nodes   As of Tor 0.1.1.11, Tor users pick from a small set of semi-permanent   "guard nodes" for their first hop of each circuit. This seems like it   would have a big impact on pairwise reputation systems since you   will only be cashing in on your reputation to a few people, and it is   unlikely that a given pair of nodes will use each other as guard nodes.   What does this imply? For one, it means that we don't care at all   about the opinions of most of the servers out there -- we should   focus on keeping our guard nodes happy with us.   One conclusion from that is that our design needs to judge performance   not just through direct interaction (beginning of the circuit) but   also through indirect interaction (middle of the circuit). That way   you can never be sure when your guards are measuring you.   Both 3.2 and 3.3 may be solved by having a global notion of reputation,   as in 2.3 and 2.4. However, computing the global reputation from local   views could be expensive (O(n^2)) when the network is really large.3.4. Restricted topology: benefits and roadmap.   As the Tor network continues to grow, we will need to make design   changes to the network topology so that each node does not need   to maintain connections to an unbounded number of other nodes. For   anonymity's sake, we may partition the network such that all   the nodes have the same belief about the divisions and each node is   in only one partition. (The alternative is that every user fetches   his own random subset of the overall node list -- this is bad because   of intersection attacks.)   Therefore the "network horizon" for each user will stay bounded,   which helps against the above issues in 3.2 and 3.3.   It could be that the core of long-lived servers will all get to know   each other, and so the critical point that decides whether you get   good service is whether the core likes you. Or perhaps it will turn   out to work some other way.   A special case here is the social network, where the network isn't   partitioned randomly but instead based on some external properties.   Social network topologies can provide incentives in other ways, because   people may be more inclined to help out their friends, and more willing   to relay traffic if most of the traffic they are relaying comes   from their friends. It also opens the door for out-of-band incentive   schemes because of the out-of-band links in the graph.3.5. Profit-maximizing vs. Altruism.   There are some interesting game theory questions here.   First, in a volunteer culture, success is measured in public utility   or in public esteem. If we add a reward mechanism, there's a risk that   reward-maximizing behavior will surpass utility- or esteem-maximizing   behavior.   Specifically, if most of our servers right now are relaying traffic   for the good of the community, we may actually *lose* those volunteers   if we turn the act of relaying traffic into a selfish act.   I am not too worried about this issue for now, since we're aiming   for an incentive scheme so effective that it produces tens of   thousands of new servers.3.6. What part of the node's performance do you measure?   We keep referring to having a node measure how well the other nodes   receive bytes. But don't leeching clients receive bytes just as well   as servers?   Further, many transactions in Tor involve fetching lots of   bytes and not sending very many. So it seems that we want to turn   things around: we need to measure how quickly a node is _sending_   us bytes, and then only send it bytes in proportion to that.   However, a sneaky user could simply connect to a node and send some   traffic through it, and voila, he has performed for the network. This   is no good. The first fix is that we only count if you're receiving   bytes "backwards" in the circuit. Now the sneaky user needs to   construct a circuit such that his node appears later in the circuit,   and then send some bytes back quickly.   Maybe that complexity is sufficient to deter most lazy users. Or   maybe it's an argument in favor of a more penny-counting reputation   approach.   Addendum: I was more thinking of measuring based on who is the service   provider and service receiver for the circuit. Say Alice builds a   circuit to Bob. Then Bob is providing service to Alice, since he   otherwise wouldn't need to spend his bandwidth. So traffic in either   direction should be charged to Alice. Of course, the same attack would   work, namely, Bob could cheat by sending bytes back quickly. So someone   close to the origin needs to detect this and close the circuit, if   necessary. -JN3.7. What is the appropriate resource balance for servers vs. clients?   If we build a good incentive system, we'll still need to tune it   to provide the right bandwidth allocation -- if we reserve too much   bandwidth for fast servers, then we're wasting some potential, but   if we reserve too little, then fewer people will opt to become servers.   In fact, finding an optimum balance is especially hard because it's   a moving target: the better our incentive mechanism (and the lower   the barrier to setup), the more servers there will be. How do we find   the right balance?   One answer is that it doesn't have to be perfect: we can err on the   side of providing extra resources to servers. Then we will achieve our   desired goal -- when people complain about speed, we can tell them to   run a server, and they will in fact get better performance.3.8. Anonymity attack: fast connections probably come from good servers.   If only fast servers can consistently get good performance in the   network, they will stand out. "Oh, that connection probably came from   one of the top ten servers in the network." Intersection attacks over   time can improve the certainty of the attack.   I'm not too worried about this. First, in periods of low activity,   many different people might be getting good performance. This dirties   the intersection attack. Second, with many of these schemes, we will   still be uncertain whether the fast node originated the traffic, or   was the entry node for some other lucky user -- and we already accept   this level of attack in other cases such as the Murdoch-Danezis attack   [http://freehaven.net/anonbib/#torta05].3.9. How do we allocate bandwidth over the course of a second?   This may be a simple matter of engineering, but it still needs to be   addressed. Our current token bucket design refills each bucket once a   second. If we have N tokens in our bucket, and we don't know ahead of   time how many connections are going to want to send out how many bytes,   how do we balance providing quick service to the traffic that is   already here compared to providing service to potential high-importance   future traffic?   If we have only two classes of service, here is a simple design:   At each point, when we are 1/t through the second, the total number   of non-priority bytes we are willing to send out is N/t. Thus if N   priority bytes are waiting at the beginning of the second, we drain   our whole bucket then, and otherwise we provide some delayed service   to the non-priority bytes.   Does this design expand to cover the case of three priority classes?   Ideally we'd give each remote server its own priority number. Or   hopefully there's an easy design in the literature to point to --   this is clearly not my field.   Is our current flow control mechanism (each circuit and each stream   start out with a certain window, and once they've exhausted it they   need to receive an ack before they can send more) going to have   problems with this new design now that we'll be queueing more bytes   for less preferred nodes? If it turns out we do, the first fix is   to have the windows start out at zero rather than start out full --   it will slow down the startup phase but protect us better.   While we have outgoing cells queued for a given server, we have the   option of reordering them based on the priority of the previous hop.   Is this going to turn out to be useful? If we're the exit node (that   is, there is no previous hop) what priority do those cells get?   Should we do this prioritizing just for sending out bytes (as I've   described here) or would it help to do it also for receiving bytes?   See next section.3.10. Different-priority cells arriving on the same TCP connection.   In some of the proposed designs, servers want to give specific circuits   priority rather than having all circuits from them get the same class   of service.   Since Tor uses TCP's flow control for rate limiting, this constraints   our design choices -- it is easy to give different TCP connections   different priorities, but it is hard to give different cells on the   same connection priority, because you have to read them to know what   priority they're supposed to get.   There are several possible solutions though. First is that we rely on   the sender to reorder them so the highest priority cells (circuits) are   more often first. Second is that if we open two TCP connections -- one   for the high-priority cells, and one for the low-priority cells. (But   this prevents us from changing the priority of a circuit because   we would need to migrate it from one connection to the other.) A   third approach is to remember which connections have recently sent   us high-priority cells, and preferentially read from those connections.   Hopefully we can get away with not solving this section at all. But if   necessary, we can consult Ed Knightly, a Professor at Rice   [http://www.ece.rice.edu/~knightly/], for his extensive experience on   networking QoS.3.11. Global reputation system: Congestion on high reputation servers?   If the notion of reputation is global (as in 2.3 or 2.4), circuits that   go through successive high reputation servers would be the fastest and   most reliable. This would incentivize everyone, regardless of their own   reputation, to choose only the highest reputation servers in its   circuits, causing an over-congestion on those servers.   One could argue, though, that once those servers are over-congested,   their bandwidth per circuit drops, which would in turn lower their   reputation in the future. A question is whether this would overall   stabilize.   Another possible way is to keep a cap on reputation. In this way, a   fraction of servers would have the same high reputation, thus balancing   such load.3.12. Another anonymity attack: learning from service levels.   If reputation is local, it may be possible for an evil node to learn   the identity of the origin through provision of differential service.   For instance, the evil node provides crappy bandwidth to everyone,   until it finds a circuit that it wants to trace the origin, then it   provides good bandwidth. Now, as only those directly or indirectly   observing this circuit would like the evil node, it can test each node   by building a circuit via each node to another evil node. If the   bandwidth is high, it is (somewhat) likely that the node was a part of   the circuit.   This problem does not exist if the reputation is global and nodes only   follow the global reputation, i.e., completely ignore their own view.3.13. DoS through high priority traffic.   Assume there is an evil node with high reputation (or high value on   Alice) and this evil node wants to deny the service to Alice. What it   needs to do is to send a lot of traffic to Alice. To Alice, all traffic   from this evil node is of high priority. If the choice of circuits are   too based toward high priority circuits, Alice would spend most of her   available bandwidth on this circuit, thus providing poor bandwidth to   everyone else. Everyone else would start to dislike Alice, making it   even harder for her to forward other nodes' traffic. This could cause   Alice to have a low reputation, and the only high bandwidth circuit   Alice could use would be via the evil node.3.14. If you run a fast server, can you run your client elsewhere?   A lot of people want to run a fast server at a colocation facility,   and then reap the rewards using their cablemodem or DSL Tor client.   If we use anonymous micropayments, where reputation can literally   be transferred, this is trivial.   If we pick a design where servers accrue reputation and can only   use it themselves, though, the clients can configure the servers as   their entry nodes and "inherit" their reputation. In this approach   we would let servers configure a set of IP addresses or keys that get   "like local" service.4. Sample designs.4.1. Two classes of service for circuits.   Whenever a circuit is built, it is specified by the origin which class,   either "premium" or "normal", this circuit belongs. A premium circuit   gets preferred treatment at each node. A node "spends" its value, which   it earned a priori by providing service, to the next node by sending   and receiving bytes. Once a node has overspent its values, the circuit   cannot stay as premium. It either breaks or converts into a normal   circuit. Each node also reserves a small portion of bandwidth for   normal circuits to prevent starvation.   Pro: Even if a node has no value to spend, it can still use normal   circuits. This allow casual user to use Tor without forcing them to run   a server.   Pro: Nodes have incentive to forward traffic as quick and as much as   possible to accumulate value.   Con: There is no proactive method for a node to rebalance its debt. It   has to wait until there happens to be a circuit in the opposite   direction.   Con: A node needs to build circuits in such a way that each node in the   circuit has to have good values to the next node. This requires   non-local knowledge and makes circuits less reliable as the values are   used up in the circuit.   Con: May discourage nodes to forward traffic in some circuits, as they   worry about spending more useful values to get less useful values in   return.4.2. Treat all the traffic from the node with the same service;     hard reputation system.   This design is similar to 4.1, except that instead of having two   classes of circuits, there is only one. All the circuits are   prioritized based on the value of the interacting node.   Pro: It is simpler to design and give priority based on connections,   not circuits.   Con: A node only needs to keep a few guard nodes happy to forward their   traffic.   Con: Same as in 4.1, may discourage nodes to forward traffic in some   circuits, as they worry about spending more useful values to get less   useful values in return.4.3. Treat all the traffic from the node with the same service;     soft reputation system.   Rather than a guaranteed system with accounting (as 4.1 and 4.2),   we instead try for a best-effort system. All bytes are in the same   class of service. You keep track of other Tors by key, and give them   service proportional to the service they have given you. That is, in   the past when you have tried to push bytes through them, you track the   number of bytes and the average bandwidth, and use that to weight the   priority of their connections if they try to push bytes through you.   Now you're going to get minimum service if you don't ever push bytes   for other people, and you get increasingly improved service the more   active you are. We should have memories fade over time (we'll have   to tune that, which could be quite hard).   Pro: Sybil attacks are pointless because new identities get lowest   priority.   Pro: Smoothly handles periods of both low and high network load. Rather   than keeping track of the ratio/difference between what he's done for   you and what you've done for him, simply keep track of what he's done   for you, and give him priority based on that.   Based on 3.3 above, it seems we should reward all the nodes in our   path, not just the first one -- otherwise the node can provide good   service only to its guards. On the other hand, there might be a   second-order effect where you want nodes to like you so that *when*   your guards choose you for a circuit, they'll be able to get good   performance. This tradeoff needs more simulation/analysis.   This approach focuses on incenting people to relay traffic, but it   doesn't do much for incenting them to allow exits. It may help in   one way through: if there are few exits, then they will attract a   lot of use, so lots of people will like them, so when they try to   use the network they will find their first hop to be particularly   pleasant. After that they're like the rest of the world though. (An   alternative would be to reward exit nodes with higher values. At the   extreme, we could even ask the directory servers to suggest the extra   values, based on the current availability of exit nodes.)   Pro: this is a pretty easy design to add; and it can be phased in   incrementally simply by having new nodes behave differently.4.4. Centralized opinions from the reputation servers.   Have a set of official measurers who spot-check servers from the   directory to see if they really do offer roughly the bandwidth   they advertise. Include these observations in the directory. (For   simplicity, the directory servers could be the measurers.) Then Tor   servers give priority to other servers. We'd like to weight the   priority by advertised bandwidth to encourage people to donate more,   but it seems hard to distinguish between a slow server and a busy   server.   The spot-checking can be done anonymously to prevent selectively   performing only for the measurers, because hey, we have an anonymity   network.   We could also reward exit nodes by giving them better priority, but   like above this only will affect their first hop. Another problem   is that it's darn hard to spot-check whether a server allows exits   to all the pieces of the Internet that it claims to. If necessary,   perhaps this can be solved by a distributed reporting mechanism,   where clients that can reach a site from one exit but not another   anonymously submit that site to the measurers, who verify.   A last problem is that since directory servers will be doing their   tests directly (easy to detect) or indirectly (through other Tor   servers), then we know that we can get away with poor performance for   people that aren't listed in the directory. Maybe we can turn this   around and call it a feature though -- another reason to get listed   in the directory.5. Recommendations and next steps.5.1. Simulation.   For simulation trace, we can use two: one is what we obtained from Tor   and one from existing web traces.   We want to simulate all the four cases in 4.1-4. For 4.4, we may want   to look at two variations: (1) the directory servers check the   bandwidth themselves through Tor; (2) each node reports their perceived   values on other nodes, while the directory servers use EigenTrust to   compute global reputation and broadcast those.5.2. Deploying into existing Tor network.
 |