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@@ -2,6 +2,10 @@
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#include "rdpf.hpp"
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#include "rdpf.hpp"
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#include "bitutils.hpp"
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#include "bitutils.hpp"
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+// T is the type being stored
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+// N is a type whose "name" static member is a string naming the type
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+// so that we can report something useful to the user if they try
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+// to read a type that we don't have any more values for
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template<typename T, typename N>
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template<typename T, typename N>
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PreCompStorage<T,N>::PreCompStorage(unsigned player, bool preprocessing,
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PreCompStorage<T,N>::PreCompStorage(unsigned player, bool preprocessing,
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const char *filenameprefix, unsigned thread_num) :
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const char *filenameprefix, unsigned thread_num) :
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